The age old vetex strategy of just retconning something and having your community gaslight each other into believing it was always that way
I feel like the dialogue would be forgivable if the cutscenes were… you know, animated?
Most of the time it’s MC in a static pose against the enemies, also in a static pose (but slight movement like Elius’ heavy breathing). I want you to imagine the scene where Julian crashes onto us, but with actual cinematographic shots and angles. As he’s talking and reforming, we get various camera shots of him slowly re-integrating himself as he talks.
Carina too, as she talks, we get a close up to her face when mentioning Elius’ fate. Or at least change the shots while talking to Galio Bronze, so that you’re not stuck in the exact same position for like 3 entire minutes. Make Revon move towards the MC, even if slightly, to show that his mind at this point is focused on nothing but his destruction.
I love Arcane Odyssey’s story and lore, but it would be much more impactful if someone specialized in animating took care of the cutscenes. Most of the time they look wonky or goofy due to the quick animation movement into static positions, much like Carina’s entrance. We get a shot of her preparing to jump, MC jumping back while a gust of rubble flies up with goofy ground-breaking textures under her, as she goes from a static crash position, to quickly shuffling standing up with the Basic Combat animation and both her and MC are back into static positions until the fight starts.
also when you stand up from meditating on the jaw spire for the story your legs look funky (try doing it and you’ll notice)
Personally, I think any and all dialog in all mediums can be improved by making it Shakespearean. Like so:
Calvus: Woe is me! For how could a man so high fall ere low? Felled by a peasant—nay—a plebeian.
Player: Hark, but thou art but a fool, Calvus! Within thine’s bosom is naught but evil. Gaze out to thy kingdom—do thee not see the woe? How hath thy people suffered?
Calvus: Places a hand over his forehead. Nay! Nay! Tis not so! Mayhap mine reign elicit suffering in few, but more shall gain! For I benefit all of man by my deeds. I work to further magic, our eternal gift. Tis such a noble end not worth any cost? Is a few specks of blood not worth the betterment of man?
Player: Nay! For thou do not better out kind! To do so would requireth a man greater than thee. One whose heart beateth with his brethren’s and feels the pain of sin and fear yet holds his breast high nevertheless!
Calvus: Oh you pitiful soul—but no such man exists! We are beings of naught but ill. But point to a man who you believe to hold true nobility within his heart, I urge thee! There art none!
Player: I know many such men. Fellows and dames of honor and deed. But enough of such frivolity—tonight, thou’s life ends, tyrant king!
Something like this, idk.
You… okay?
I just want characters to be less boring when they’re about to die
It might have actually been better to leave the player wondering how Morden would have gotten so strong? Maybe Elius could have told MC about the fact that Curses existed but gave no extra context, and then ask Warren about it in Fort Talos (but not being able to get a proper answer due to time constraints, all they’d be told is that they make their users incredibly strong and that the Devourer was used to steal one) and then seeing the power of Sea Curses firsthand when General Julian comes barreling in at you. That scene could be altered to make it so that the MC notices the attack coming at them, but when they try to block it they get absolutely annihilated despite guarding. Something that gives a clear picture that these Sea Curses grant their users large amounts of power through visual storytelling rather than through text. Warren told the MC that they’re strong, but the player would have no idea just how strong until that scene. The player would then understand enough about the Curses to know their strength, which is why it would come as no surprise when Morden is able to use one to take on someone who once completely obliterated the MC.
With all that said, it would then mean that putting the explanation of Sea Curses on Wind-Row through Warren makes more sense, as well as Morden’s journal explaining that he found the Curse he did.
boss in skyhall yelling slurs at you
A recurring word I see is ‘worm’ which some of the bosses call you. Maybe a variety of insults other than ‘worm?’
theyre roman so they have to call you roman shit (notably worm)
sameria boss will prob call you dog or some other animal name that can be considered offensive
ryujin bosses might call you fool
azura bosses should call you some sort of french/british insult
you get the point
“ah you’re a wee cunt ain’t ye?”
only issue is roblox wouldn’t let that slide
another example:
“Bruh, I’ll tell you what, you fat little cu-”
the story takes place in the 1800s — making the dialogue more like 18th or 19th century life writing would add more depth to the characters and emphasize that important sense of mystery that arcane odyssey relies on (through the lens main character, or even just to improve the quality of the journals).
even just the more medieval / early modern dialogue to fit the magical fantasy world of it all would do the game much better.
some redwake and shell island residents have distinctive dialects and accents but everything else is just kinda the same linguistic style.
Agreed. That combined with the fact that we can wear hoodies for some reason kinda just damages the vibe. The time period consistency is all over the place.
Tbh, I wonder if the hoodie thing is even canon. I mean, we all have colorful hairstyles and while it got carried over from WoM, even Vetex doesnt seem to like how vibrant they are. (He says dyes exists, but it wouldnt even be that vibrant)
I think Vetex might feel the same towards hoodies, I mean, I barely remember an NPC that even wear hoodies at all.
Though, there was the clothing thing that Iris wore at Frostimill (had zippers), but that was probs the only reliable cold clothing Vetex could use at the time
Honestly the main thing I would love to see is some proper vests and dress shirts. We already have fancy suits and the navy captain’s uniform has a vest and a jacket. Like Vertex please give use a vest and dress shirt, and let us roll up the sleeves. Also on the topic of hair, I personally think that magical energy would affect melanin production in the body, centered on the eyes and hair.
I would like hair to not stick through the marine uniform. It just looks weird.
like instead of elius going like this → ''I never thought I’d have been beaten, by a nobody… Anyways sea curses are those cubes that grant powers to the one who touches it
and go like this -->No… All of them… All the ravennan and orderan members are counting on me… I, ELIUS, SON OF LORD ULRICUS WILL NOT ACCEPT DEFEAT!!!
You’ll have to try a little harder than that!!!
tbf, curses are very common knowledge, and Elius is in a pretty vulnerable position when the mc asks about them
If you were nearly killed by someone in the woods with a knife, and they asked you to explain how to add numbers, you’d probably also do that if it meant you had a higher chance of surviving
but I do think vetex should add something visual to the 3 minutes of reading in the eternal mines
literally just a few pictures would make that lore dump infinitely more bearable
I don’t think elius really cares since he said the order is coming after him anyway but maybe he survived idk