there should also be special weather events where water poisoning is not gained but actually gets replaced with a different obstacle (vetex is telling us the most chaotic part of the dark sea is actually has incredibly predictable weather?)
[Mostly mentioning this stuff since the other guy mentioned that there could also be some areas/zones where the rain could accumulate faster & be even more annoying]
like smth for a heat wave, all the water is being evaporated at a rapid pace (also helping fuel the clouds in other areas to continue the rain) for immersion vetex, imersion, oooooo. heatwave events would essentially make it so the water burns to be in & near (like the shore) or wet. I did also make a whole other suggestion about dark sea weather events since vetex seems to be stubborn with almost never changing the mechanics he already made