Level cap is absurd. Players are capped at a low level while npcs are many levels higher than us all the way up to 260. The level cap wouldn’t be a problem if the npcs levels are capped as well but they aren’t. Vetex is expecting us players to fight bosses rather they’re found out in the open world or in main quests when the bosses levels are lightyears higher than us!
And the reason behind the level cap is absurd too. “So players don’t out level bosses!” I don’t want to out level Calvus! I want to be equally as strong as him! After all it’s been stated in the game by other characters that were extremely strong, but in gameplay we are the personal punching bags to most of the bosses and high level wanted npcs! The level cap wouldn’t get so much ire if the npcs are capped too! But they’re not! Fighting an npc that easily demolishes your health and forces you into a cycle of fight, die, respawn, repeat, it’s not challenging. It’s just annoying…
Critique extension: After fighting Calvus, I realized that Calvus while a fierce boss is more easy to combat than some of the miniboss npcs particularly in the Nimbus Sea. (ex. Wanted criminals who are level 200-260 and level 200-260 pirates/assassin captains). They’re ferocity in combat with players is above that of King Calvus and Maria, two of whom are major bosses in the story. But npcs on wanted boards and on pirate ships, who contribute nothing to the overall story and again who are mini bosses, with less health than Calvus and Maria by at least 2k health are more dangerous than them. Their able to perform attacks faster and hit harder than Calvus. The mini bosses wouldn’t be that much of an issue if they operate on the same principal as Calvus, tough but manageable, but what would really make things better in the first place is if the player level cap is somewhere higher than 140.
It doesn’t have to be 260 of course, because some of the gear worn by players would be even stronger because of such a high level causing the player to be even stronger than the level 260 enemy, if the desire is for the level 260 npc to still be a strong combatant. But player levels should at least be high enough to allow players to go toe to toe with them. Because as it stands most Nimbus Sea mini bosses more act like variants of storyline bosses but much MORE fierce, and the only players able to go up against them are those with meta builds and magics.
Edit 1: “Skill issue?” Really? Okay, then will someone tell me how to defeat some of the higher level npcs then? Also I admit I’m not that skilled at combat. I more prefer to fight my foes on equal grounds. But even if I was skilled, that doesn’t mean it wouldn’t be annoying for me or any other fellow players.
Edit 2: Well this is awkward for my first post. I was hoping things would be more peaceful, but most of the counterarguments toward my argument seem hostile rather than friendly. I like AO, but I do not agree with the level cap. I don’t see what’s wrong with not liking it. I admit, my post doesn’t all sound too friendly either and I apologize for that. I just want what’s best for this game just like everyone else. What’s wrong with that?
Edit 3: I was not expecting so much activity. Heck even Vetex is here! O_O





