I LOVE Fort Castrum even if its wacky

I completely forgot about the game randomly came back and I am very pleased with Fort Castrum!

Its a buggy mess full of frustrating random enemies spamming high level spells no stop.
I love it.

I don’t love it because its perfect.
Hell no its not perfect whatsoever it could use a lot more polishing.
I love it because its a step in the right direction in adding PvE endgame with replay value.

Because the enemies use random attacks and come from random directions it does add a lot of variety and tactics.
At one point one of the centurions focused on snow magic and would blind the entire arena so it required a lot of maneuvering around to deal with.

The point is I feel something fighting these guys as opposed to all the other PvE content.

  • Ship battles had a very boring arena (which is no arena at all just your ship) and had little to no strategy, they where fun for a while and get stale quickly.
  • Bosses are the most carefully designed enemies but get repetitive lightning fast.
  • Fighting bounties NPCs can be fun as in figuring how to cheese the lvl 260 broken bot that has two braincells.
  • The Dark seas has sirens which end up being underwhelming once you figure how easy they are to ignore and Atlanteans which are like the bounties NPCs but on sterioids.

Again all of these PvE content are fine but will eventually get tiring or frustrating. The main problem of past PvE is the lack of thinking required at all. Sure its fine to play a game from time to time that requires no brain activity but sooner or later it will become tedious.

Fort Castrum as a wave based defence with random elements rewards thinking, game knowledge and most importantly build variety.
It makes me want to bring new characters just to see how effective can they handle the bronze legion.

My complains are not about the difficulty, I like the challenge, it brings fond PTSD memories of fighting the magic council in World of Magic being surrounded in a building and completely overwhelmed.
The solo difficulty is a bit too much but as opposed of 260 bounty NPCs I feel like I fail due to not having enough strategy or prep not because I did not cheese enough.

Neither I complain on how broken Fort Castrum can be at times really does that suprise you from AO?

My main complaint is the length of the whole thing.
I did the thing with a friend in the second victorious attempt and it took nearly an hour to beat between finding breaks to heal and holding down the hill.
It also feels exhausting if there wont be that much enemy variety between wave 3 to 9.
Wish it was 6 waves instead of 10.

I do also have a minor complaint that the bronze legion was not packing that much identity as an army.
The most identifiable trait was the greatsword centurions but otherwise it felt as the random magic attacks could be replaced with any other faction and it would make no difference.
Even if it goes against the holy lore it would be nice if the bronze legion favored certain magics rather than whatever magic you can get and I fear in the nimbus sea if another wave defense would occur it would not feel like you are facing a different army but the same enemies just higher level.

That’s about it my spark of love for building mages is back and I want to try bringing different characters to this burning hellhole.

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Oh also regeneration+healing food is a must since its the only consistent healing you will have.

Especially if the whole thing will last a bloody hour.

Ngl I don’t give a shit about its bugginess/lag

My main issue is THE REWARDS ARE 90% COSMETIC. I SWEAR TO GOD IF I GET ONE MORE ARCHAIC MAID DRESS-

Ah yes the first time I won I saw the 6 chests with modifiers on them and felt like I was rich.

Then I opened them all and it was all modified trash.

At least I won tho.

slide…
i need to grow the collection

Aight what’s your username

lolwutboipr0

Just solo and it’s fun

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I find it both fun solo and when I teamed with a friend.
It felt like the most cooperative PvE thing I did in AO having to protect my buddy when his health was low and vice versa.

its odd that wave 4 is by far the hardest but at least you dont need to raid for 20 min only to die at the last wave

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Odd I also felt wave 3-4 where the hardest but I believe its because that is when the difficulty peaks and then it remains constant for the remaining waves.

Again you could remove 4 of 10 waves and it would improve the experience.

If I am gonna open those chests I am doing it with a luck potion, I have decided to not open ANY chests till I get those god forsaken scorched sentinel pauldrons so I am just hoarding the chests right now

I feel like wave 8 is always a pain, since it only spawns centurions which can be a major pain depending on what classes they are

they just need to remove the anti cheese mechanic the npcs get similar to what miniboss like kai/merlot have, aoe feels near useless despite it being a wave based mode, also add a timer at the top of the screen to give you indication as to how much time you have left

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Listen, vetex, you can have terrain destruction for the ground, you can have wall antichead, but you can’t have both

Please, just revert it. You want attack size to be useless? This is how you make attack size useless

“Luck does not affect the contents of the chest”

I agree. It also doesn’t necessarily have to go against the lore. You could just say Ravenna only selected people with specific magics to put in their army.

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God dangit

me too
you finally get the feel of actually getting to besiege an island and having fun
it rivals the fun i had while sinking gravy ships while my teammates were trying to get silverhold

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give them higher chance for metal (bronze variation), fire, earth and sand magic
why? bronze speaks for itself, fire is required to ‘forge’ the armor and weapons they use, earth is well… because its a mountain and sand because its kinda sandy over 'ere, also it fits with the bronze color palette

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