I need help refining a Suggestion for Clans

So with the potential for the Suggestions forum being unlocked post-AO’s release, there’s something I’ve been really wanting to push in hopes it makes it into the game. I would sacrifice every other suggestion I have just for this one thing- but I’m not really sure how to present the idea to the general forums. I haven’t seen any mention of anything like this being added anywhere on the trello.

Here’s the rough draft of it-

Clan Rank Permissions, in general automating clans a bit for larger member counts.

So as an example: Invite perms. Allowing Clan leaders to set whether or not new recruits can invite people, or whether it’s a leader only thing. Seconld, Promoting members as a permission. Allow varying ranks to promote players lower ranked then themselves to a rank just below, or equal, to their own. Of course, building as a permission should come down the line too.

My goal- and desire with this is to have methods in the game with which you can make clan ranks customizable relative to how you want your guild to run. Small personal guilds with friends can give all the perms the owner has to everyone, large guilds that intend to expand and attract more members can create a more structured system with restrictive and rigid perms.

But I just feel like… it’s missing something y’know? Like this idea on it’s own doesn’t have enough punch to warrant it’s inclusion or get much support. So I’m at a loss here, and I figure it’s better to ask for advice now, before suggestions are open so I can put together a more well structured and thought out suggestion. And if suggestions never open up, well, it’s always nice to dream.

2 Likes

this feels more like just an update to clans as customization for them is really hard because if you miss type and press make you can’t edit anything. customization of clans is definitely needed, but perms also make sense and it would likely come eventually as a QoL update with other stuff. customization in general is needed so it will likely be added or changed as guilds were clunky

This sounds like a really small feature. Don’t get me wrong, it’s a good idea. But it’s just a little bit useless. I can imagine that guild owners won’t really need a feature like this, since promotion is an action that could be done once, and after that, this feature won’t really be useful. Also, keep in mind many guilds are unorganized, so this could even cause chaos within smaller guilds. (People given permission to promote, then promoting everyone and making the guild leader mad) Maybe it’s a thing that only should be accessible for bigger guilds, that have more infamy. Ones that have a discord server, and actual leaders, captains, squads, etc.

I hope this feedback helped you somehow.

Yeah, your feedback is helpful- and that’s what I meant. On it’s own right now this just doesn’t seem like, a necessary suggestion? I really want a way to automate clan management, something like 'auto rank up to certain rank upon x Infamy/gold contribution. I mean on my own clan It would probably only go up three tiers, but I can’t make suggestions to this without feature creep (Constantly suggesting more suggestions just so this ONE suggestions would matter more).

That’s why I’ve turned to the forums for help on this!

honestly I don’t think there’s such a thing as a QoL suggestion too small.

It isn’t like a suggestion getting very few votes or attention is going to stop vetex from reading it lol.

its just that the ones with tons of votes and attention will inevitably be brought to his attention faster.

god i’ve been wanting something like this to be added for AGES, it would be so helpful to have

This feature would be more useful if clan ranking was more than what it is now. I don’t really remember the time I had my own clan, but I think the ranks were something like

Member
The cooler member
Admin
Co-leader
Leader

Might be wrong because my memory is shit, but if we could have more ranks within a clan, this feature could become something useful.

This just gave me some more ideas about how this suggestion could be more than what it is, so imma just list them below. Feel free to absolutely ignore all of this, or use this in your suggestion. These are just random ideas that came up to me while writing this.

So, what I think you should suggest is that clans become more serious. They should cost more galleons to create one, to avoid meme clans or bank guilds, like in WoM.

You should also have an option to have “clan founders” all players need to be in the same server, and they get a confirmation to become one of the clan founders. After the clan is created, when you hover over the clan icon in the player list, it also states the names of the clan founders, instead of only the main leader.

If founders is a thing, maybe the clan creation cost should be split under them.

Also another idea that many guilds have been doing, clan squads. (My main inspiration for this is the gotei 13 from Bleach) they have captains, and if my last idea was good, maybe the captains could be the founders.

These ideas could make clans more organized.

Feel free to brainstorm on this, or expand or change anything. I just got this random spark of inspiration and I thought it could help in some way or another

the thing with this is, some games use groups for clans, and likely because actuelly coding all this would be harder than giving ranks from an outside source. because every group added is more code and ordering groups could be a problem, as well as there possibly being too many at once

You made a very good point. Like I said, it was a random spark of inspiration I got, and I didn’t think this through at all.

Thanks for bringing those points to my attention.

That’s why clan creation should cost more in my opinion. It should be like, 25K galleons. That’s a hell lotta galleons, I know. But if the founders become a thing then you could easily split that under 5 founders.

Instead of coding all of that into the game we should use groups instead? This was not in WoM before, but I think this idea has some potential.

(just pointing out issues overall about clan methods i really want customizable clans i don’t care what it costs)
The main problem with roblox groups is they cost robux to make

Yeah I was thinking about that too. If you want a clan you shouldn’t spend any bobux on it

But imo the guild creation cost should be higher

Much, much higher.

But no bobux. Only galleons

well robux could be like a second option for some people

this is not a pay to win/play game

Yeah exactly, that’s why I think clans should cost a lot of galleons to make, and not Robux.

I’d be down with that- but unless that’s a change made pre-release then there’s really no point in increasing clan costs because all you’re doing at that point is making it more expensive for new players or late comers to make a clan- most people who want a guild will make it as soon as they possibly can post-release.

how are guilds p2w if they are robux. they may be used as banks but they don’t really give any other advantage a casual player would have. especially because not everyone joins that guild they made. also what happened to the maid guild

the guild I was planning on making? I realized I don’t have enough time or effort to actually run a proper guild and so I scrapped the idea.

This is also why I want a bit of automation in guilds. Allowing people who MAKE guilds to be more hands off makes it more of a fun activity and less of a chore.

1 Like

makes sense

These sound like they would be a good combo with an Automatic kicking feature. A clan leader won’t want new recruits to be able to invite people if a new recruit can sabotage the clan by inviting an accomplice who sabotages the clan by 2000 infamy, and then leaves, so that the new recruit can invite another saboteur and repeat the process any number of times