Idea to open up strength weapons to other classes

as much as I’d want this purely for looks theres a lot of issues

first issue is some weapons have an insanely high “level” range with their abilities (even though they dont really have levels anymore) that I think shows that vetex doesn’t want weapons to become too underpowered ever (unless youre using like old weapons at level 600)

Another issue of mine is the fact that this takes away a reason to go savant, itd also open up the gateway to doing this with other future hybrid weapons which would hurt savant even more

this game is pretty clearly designed with the player using specific things for their build in mind, save for savant, and this would hurt it

another issue, and frankly the biggest, other builds wouldn’t be restricted as much as savants are. High level non-savants will have higher tiers, more skills unlocked, etc. and being able to use strength weapons with 0 strength would effectively turn them into a savant with zero downsides

tldr this change would inadvertently nerf savants and make them the most restricted class in the game

I don’t really see the actual problem with this, other hybrids have their special thing be imbuement, and there’s nothing actually unique for pure builds currently added (currently).

I don’t see why warlords, who already have imbuement like other hybrids, should be given an exclusive type of weapon that no other class can use, without other classes having similar

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…how the hell is the halberd THAT HEAVY??

warlord was the first, but it won’t be the only, other classes will get their unique stuff in time

Hm, well it’s not easy, I guess.

wtf stocksounds this might be peak :sob:

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mages and berks get second magic / fighting style, more customization unlocked, and access to better rare scrolls

and warrior awakening needs a rework

but pure builds definitely have their own special thing now

0.005% damage buff take it or leave it

All of the mentioned will be obtainable to all other builds in the future, while strength weapons will never be usable

and in the future pure builds will get access to more high level stuff

pure builds will always have higher level customization / rare spells that hybrids do not have

Tungsten Halberd.

Also, interesting idea. I feel like it should be specifically allowed for hybrids into vitality or maybe magic, as it’ll be interesting, but it’s something to think about.

@StockSounds interesting idea, but I can’t see it for SOME strength hybrids. Some, I can.

I’m not sure, but I don’t think a tungsten halberd would weigh THAT much.

It’s so heavy the end should snap if held like it is in AO as far as I’m aware

it’s stated to be made of bronze in its description, either the entire handle is like only tungsten or it’s some really densely compacted bronze
and seeing as we only see copper and tin in the eternal mines, there’s no evidence to say ravenna has access to any metals other than them seeing as we seen no ores anywhere else in the bronze sea, and ravenna likely isn’t importing tungsten from the aegean sea, they maybe have a really powerful pressure magic user in the bronze legion who’s just compacting bronze down until it’s heavy enough to not immediately bend or dent when it hits something

AA was classless, and (as I’ve heard from the OGs, personally I never played AA) it was (somehwat) balanced

classless in the sense that the game forced everyone to have the same stat distribution yeah

i’d rather have classes over something like that

AA was classless in that there was no classes, every player had access to every single tool, provided they level their magic/strength (the caps of which had no correlation with each other)

i imagine the handle is made of metal too if it’s so heavy, so all the weight isn’t in the head

yes, basically what i meant

every player had the same tools as every other player

said handle would not add nearly enough weight or strength to reach that amount and not bend

Vetex casts: random lore-accurate bullshit that somehow makes a “good”(dumb) reason for it to weigh that much

funny enough though, most irl greatswords weigh inbetween 5-7 pounds
they’re not meant to be heavy and slow they’re meant to be relatively mobile with enough range to fend off multiple attackers