Well, now that we’ve seen the best (or to many people, the worst) of both worlds in the last few game versions…
Run around getting pulsar’d/place explosion’d to death by mages? Or pummeled by instantaneous Shots from Thermo Fist? Deal with annoying players who spam “ez” despite their aim being shit and attack size correcting all their mistakes? Or deal with annoying players who spam “ez” despite them having nonexistent endlag and abusing weapon movement skills for free agility?
No, I’m not seething over the fact that there’s a meta, because there’s always gonna be a meta. And also I’m guilty of abusing the shit out of attack speed too.
Because as an atk speed abuser myself, the actual lesser evil ehre is atk size, at least you can easily block that shit and counterattack, (excluding power metas) in attack speed metas you can’t really do anything
I really don’t know, but I’m leaning towards attack speed. As for ASize, it’s nice for people who can’t aim for shit. I should know, because I am that kind of person. The problem is that is effectively reduces combat into a turn-based game of the same few attacks that vary depending on the stat builds used. No, I don’t like spamming Pulsar and Beams. It’s a bit better for other builds, but not by much.
On attack speed, not everything is as viable, but you actually need to be able to aim and dodge, and there’s more of a reason to use other attacks that aren’t the biggest.
Basically, Attack Size is a chocolate coating on skill and aiming issues that end up making the game not as fun or exhilarating, whereas Attack Speed feels more frantic and actually requires more than basic skill.
Honestly I’d rather have neither. Size is stupid and braindead, but speed is still kinda unfun to fight against because it can feel like you’re fighting the naked pot man as a Fromsoft boss.
Neither of these stats should have been added in their current form.
I like both but highend pvp is way more interesting with atk spd everyone is actually moving around and calculating. attack size vs atk size just doesnt require that much effort not nearly as much movement and causes much more lag
Meta u better rebuttle with a good explanation dont get defensive
I think attack speed would be better purely because attack size basically just becomes a dps competition, and I feel like that is very boring, so I would much rather have anything other than that