The only leg up Metal has on others is that it can cause Bleeding more reliably than Earth.
Yes. The only positive I can think of for Metal is related to one Magic out of nineteen other options. Even then, Wood exists and isn’t that much weaker.
that’s only really effective if you are a mage which uses something which can clear bleed for increased damage
metal is pretty bad on all other magic based builds, just because it makes your speed terrible and most fighting styles have pretty pathetic bleed synergies (or just straight up don’t work with metal)
ash is actually one of the better heat magics lmao
-ridiculous synergies with almost everything, an excellent choice on pretty much every build that uses magic currently
-one of the bigger magics ingame, 1.25x size modifier
-surprisingly not that slow??? 0.9x speed
-the damage is “low” but honestly the sheer amount of bullshittery you can pull off with ash and it’s synergy library basically nullifies this entirely
metal has pretty much almost none of that in comparison as its synergies are outclassed by things like glass and it’s extremely, EXTREMELY slow.
also it’s smaller than ash iirc (correct me if wrong)
no ash alone, with no other things its not as good (clouds are clouds and they can hurt), yes its good with other stuff like fire explosion and weapons
Metal might be bigger it could just be the effects one being solid the other not. metal is supposed to be that slow magic but tank like in a way.
it’s not the best by any means but it’s pretty underrated.
(trust me, ash mage is hell to fight against if you’re trying to play on high graphics)
what’s funny is
ash’s stats are seemingly “underwhelming” but it ends up performing extremely well
VS
metal’s seemingly good stats but it’s probably the most outclassed magic in the entire game
nothing metal offers can make up for its terrible speed, which being slow in AO is generally not a good thing, the only reason earth is slow but it’s good is because it has the largest size in the game tied with explosion, as well as a more prominent bleed bonus, compared to metal which only gets a small, measly 5%
What in the 7 seas are you smoking? Metal is busted as a magic. It has a bleed which procs whenever you do mroe than 5% of a targets health, which is pretty much always. It also has a self synergy wuth bleed.
TO top if off, it has high imapct damage and great clashing and size, as well as a busted defense/power/destruction aura. I’m using it on my size metal/water paladin and it does good, even with paladin’s damage penalty. Also placed explosions have clashboxes, so you can just spam that if you have enough size to basicalyl never take damage.