Ofc when making a story youâll have a very general idea of major plot points and developments. None of these ideas were fleshed out or fully committed into the lore officially.
What do you mean by this lmao? Everything story-wise that was planned for AA is already listed on the lore document. Why would I be keeping the plans for it secret when the game is dead? They chose to continue a dead game that didnât have its story fully planned out, so theyâre obviously gonna run into a wall at some point where they need to make things up themselves.
then you donât know anything about the arcane universe. It was never about just using magic, and if you think the existence of other routes is lame idk what to tell you, it just gives people more options for what they can do in the game
why is this a point? Would you rather I work on the sequel to my most popular game ever, or a game that averaged like 2k players at its peak that a majority of my community didnât even like?
not gonna lie itâs really pathetic that forum users make a thread every 2 days about a non-existent issue in a game they donât play and everybody in that thread suck eachother off and complain about the dumbest shit ever
i dont know who was the person that said that removal of infamy gain from RKing is bs, but one of the main point was most likely so that the game doesnt have as much of a toxic minefield as it was in world of magic
Ye. Fits with the island system, makes more sense, still encourages pvp, and will be really nice with building (If itâs implemented). Imagine being able to defend a fort that your guild made on an island, gaining the guild a passive income, instead of just sailing around and killing all the guild members you see.