Is there anything you don't like on arcane odyssey ( just asking

They basically stole his game :skull: I wouldn’t exactly be compliant if someone was someone profiting off my work without my permission

Ofc when making a story you’ll have a very general idea of major plot points and developments. None of these ideas were fleshed out or fully committed into the lore officially.

tbf solo guilds were built to fail

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does it even count as a guild if it’s just one person?

yes it does

I dont played the game yet but hunger bar is something i always hated in every game

Vetex made the change to infamy because he doesn’t want his clan to get spawnkilled by Suncry like they did in WoM.

i’m sure vetex is a terrible dev for “not listening to the community” and refusing their demands of adding piss magic

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the game ain’t out yet cuh

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:arrow_up: The game isn’t out :sob:

What do you mean by this lmao? Everything story-wise that was planned for AA is already listed on the lore document. Why would I be keeping the plans for it secret when the game is dead? They chose to continue a dead game that didn’t have its story fully planned out, so they’re obviously gonna run into a wall at some point where they need to make things up themselves.

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then you don’t know anything about the arcane universe. It was never about just using magic, and if you think the existence of other routes is lame idk what to tell you, it just gives people more options for what they can do in the game

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why is this a point? Would you rather I work on the sequel to my most popular game ever, or a game that averaged like 2k players at its peak that a majority of my community didn’t even like?

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not gonna lie it’s really pathetic that forum users make a thread every 2 days about a non-existent issue in a game they don’t play and everybody in that thread suck eachother off and complain about the dumbest shit ever

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i dont know who was the person that said that removal of infamy gain from RKing is bs, but one of the main point was most likely so that the game doesnt have as much of a toxic minefield as it was in world of magic

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Honestly I’m gonna like the territory capturing system over RKing other guild members

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It’s not a mine field, the game was litteraly just one giant mine

Agreed, the overall concept of island capturing is more intriguing to me than just RKing

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I’m so hyped for the building feature

you’re not reading it

Ye. Fits with the island system, makes more sense, still encourages pvp, and will be really nice with building (If it’s implemented). Imagine being able to defend a fort that your guild made on an island, gaining the guild a passive income, instead of just sailing around and killing all the guild members you see.