Honestly I’d be ok with it if it was like a one time purchase but I’d honestly prefer if we just had ao’s version of deepwoken’s trial of one doing a series of quests that level you up really fast and skip the storyline but are wayy more difficult
yeah but most of the difficult quests in this game are based off rng, as you can usually get a better player to carry you
also if vertex rips off to1 he will never hear the end of it
Not necessarily a rip off if he does a short series of quests instead of a dungeon you have the major mobs with
It feels really fucking greedy especially since you’d have to buy at least 5 or 6 of these gamepasses to have a fully max level slot in seconds
Like vetex I love the game and all and you can have my money just don’t be too fuckin greedy about it ![]()
It’s a PVE game, Obviously the PVE would be a hassle or will procedingly start being a hassle
Yeah but I don’t think we should have to pay money to progress faster ![]()
Don’t tell him about Fallout
Arcane odyssey is obviously different with the multiple files, different builds and synergies
I think for the health of the game having progress on certain things should carry over across slots like gem crafting skills
Heck I’d even take have a slight exp boost for each time you finish the storyline on a slot
My life is mostly Video games and I usually enjoy both aspects of PVE and PVP, wouldn’t be on a game’s forums if I didn’t
also its likely that i didnt understand what you tried to say cuz i felt confused reading the original message but
“All that while vetex is adding a way to reset your magic (yet no easy way to reset your class),”
These are free ways to bypass the files issue + It requires a good chunk of PVE skill to obtain. I don’t see why you find the Non pay to win option as an issue
“really feels like he’s having a conflict in his head about making his game more enjoyable or making it more predatory.”
What do you actually mean by predatory? The game’s mechanics and skills are easier compared to other complex games i’ve played. If your struggling with AO then maybe your the one bad at video games
And this comes from a Solo player, the game gets even easier with allies and friends.
Vetex intends to make a PVE game with few aspects of PVP and multi-player interaction
If the game is too hard then find a few friends and tag together to combat it. you can’t expect him to feed every single player from the new to the late game players
I disagree on the former point—though I hate jewelcrafting and think there should be a way to get high-quality jewels even at a low level.
Latter point I agree with strongly, though.
“though I hate jewelcrafting and think there should be a way to get high-quality jewels even at a low level.”
Trade with players?
I meant gaining the gem crafting skill at max after completing the storyline on that slot
I really like the idea of some permanent progression across files
at that,
I think vetex made the system to align with the game’s “endgame” it’s just that we are VERY VERY far from the endgame being completed and so the progression feels a bit annoying
But this shouldn’t feel like a issue to newer players who join the game after we get more story and content updates
sadly most of us long term players would never get the real AO experience so that’s gonna run like that
good suggestion should suggest it to Suggestions
Can’t wait to commit more forum blasphemy and mention DEEPWOKEN
that’s still a good idea tho even if you took it from another game
well his choices were;
- add this, a method of leveling quickly for new files and get a bit of cash
- some method for leveling super quick in game, which would trigger the anticheat and get everyone banned
- do nothing, and make people level up normally, which would take too long
Couldn’t he just not make it that fast? The quick method for leveling up should take an hour at least
that’s fast enough to trigger the anticheat ![]()
“Because they’re time consuming.”
It’s a PVE game, any PVE game is time consuming, I genuinely hate this argument as it makes no sense
“Magic resets found exclusively in the far reaches and are RNG based”
Again, its a PVE game. + if its a big issue then make a new file and pay to progress fast.
(btw this isn’t to say the suggestion of this topic is bad, i think a skill based level start would be cool)
" I bet that there’d be no way to know of it in-game without stumbling upon them"
Can be introduced by hints, NPC dialogue or player to player communication.
I don’t think randomly stumbling upon one is bad either way cuz it promotes traveling and exploring to learn
“Acrimonies being obtained based on RNG (time consuming).”
We get free stat resets almost every update, and you get a free stat reset at the start of the game as well
You can’t keep complaining about stat points and resetting when this is a common thing in these kind of games
“Making a new slot instead costing 5+ hours of your lifespan all while the gameplay itself is boring because it’s the same repetitive story.”
Again, I would also like to see a skill based level progression and I hope Vetex considers that at some point (maybe skipping story and just allowing us to level through the game)
but most of your complains seem void and don’t add anything
I hope he’d figure out a way to avoid adding a faster way to level up without getting banned then
