Kinda late but what do you guys think about this?

yes. but the difference between time consuming and having content is enjoying the time consumed, its not fun to grind chests forever to get a stat reset, and its not fun to go through the story for the 10th time.

vetex needs to find a way to introduce more content, not more grind

That’s exactly why I made the topic to begin with. With all the new gear and items especially after the dark sea update the game has gotten even more grindy and I’d rather not spend a good deal of it leveling up

wanna know what else is grindy? MODIFIERS! that’s right I was leading you into a discussion about modifiers this whole time, now if you’ll excuse me I’m gonna go write a 5 page essay about how much I hate them

I mean for the player to MAKE the quality jewels. Imagine how stupid it’d be if potions and food items capped out at level 2 starting out, for a maximum of 4 minutes of duration. That’d be stupid, so why is it okay for jewelcrafting to have this limit on what the player can make?

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The main problem here is the storyline simply isn’t fun playing it on repeat especially when you have to consider things like farming bosses or dark sea runs for gear to max out the slot

That’s why we really need an efficient way to progress fast

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yeah, jewelcrafting in general is kind of bad, but its not inconvenient enough to warrant a rework though. I do hope it gets changed eventually

also yrni0 you should dm that video to vetex :100:

(/j in case I get assassinated for saying that)

Imo this is the best sort of microtransaction from a developer’s standpoint.
People pay to not play the game, not pay to win, but pay to exist faster.

It’s still bad game design if I have to pay to progress faster :sob:

even deepwoken, the epitome of fucked game design doesn’t do this.

although this is still better than it not being in game

Yeah it definitely says something :sob:

I am not a fan of any system that allows paying for advantage, but I feel this is fairly benign. I consider the leveling part of the game enjoyable, not a watered down version of level cap content. You get the workhorse skills (blasts, beams, smashes, crashes) fairly early on, so the gameplay is more or less the same, just with a few tools missing, and with reduced stats, which I can find fun, fighting the bosses without gear to run over them. The majority of the game is not the leveling process, and you get up to par with the gameplay options pretty quick when making a new character.

I mean it’s mainly for people who cba to go through the story whenever they make a new file which I think is reasonable

Idk why people are calling Vetex greedy when there are zero pay to win game passes

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The problem is even a game according to most forum users “as cooked as deepwoken “ is it has a similar feature for free and yeah both games are in different genre’s but ao could greatly benefit from it being free

Paying to progress faster just seems kinda greedy to me lmao

It’s not even one game pass either there would probably be six of them in total since it boosts you by 100 levels each :sob:

its certainly bad but in the case of having to do it again when making new files, i managed to max it in ~an hour and a half by server hopping and buying out the entire gem shop at sameria repeatedly then bottling tons of toxic seawater

its monotonous and boring but if you want to max gem crafting fast i think its a good method

I shouldn’t have to pay to progress my file faster I feel like that should be a base mechanic

Not necessarily but it’s the fact that it’s planed to be multiple products per 100 levels

Never said the product is predatory I just feel it’s kinda greedy.

Rouge like or not I feel like ao would greatly benefit from a quality life feature such as this but I don’t think it needs to be behind a pay wall

As for how it’d work would require some changes to the anti cheat but even simply getting to skip storyline quests and a slight exp boost for each slot maxed would be nice

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idk i think it is kinda fair? he would lose out on a lot of money, so i think he would still lose money from that, so i think it’s fair he loses a bit less?

I’ve always found the design philosophy of “pay to literally play the game LESS” to be weird. Wouldn’t the logical conclusion be to just not play the game?

We need a better storyline, not the ability to nope on past it.

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Hmm…
I honestly think that it should be more of an achievment thing maybe. I don’t think letting player skip 71.43% of the game with money is a good idea.
Maybe, something like letting a player who plays the game for an amount of time create a new file on that level? Maybe like 100 hours of something, and you get the option to make a new lvl 100 file and transfer just a few items. No boss drops, sunkens, exotic enchants, scales, nothing like that, more like rare gems and scrolls, equipment from chests or enemy drops, stuff that isn’t really valuable, but to not drop you without anything.
Letting players just skip stuff entirely and locking it behind a paywall is a big nono.

The economy is terrible now a days and you expect Vetex to just give up on this free money making scheme? Get real

Honestly I just want leveling in between storyline bits to be faster also a skip cutscene option