Kinda late but what do you guys think about this?

One simply cannot wait to progress through 600 levels worth of gameplay and story just to experiment with builds at the level limit (acrimonies are still rare)

As for trading, this isn’t an mmo (unlike what vetex claims), people shouldn’t have to rely on a fluctuating variable -heavily based on RNG- in order to have an easier time with the game.

that’s fast enough to trigger the anticheat :sob:

“Because they’re time consuming.”

It’s a PVE game, any PVE game is time consuming, I genuinely hate this argument as it makes no sense

“Magic resets found exclusively in the far reaches and are RNG based”

Again, its a PVE game. + if its a big issue then make a new file and pay to progress fast.

(btw this isn’t to say the suggestion of this topic is bad, i think a skill based level start would be cool)

" I bet that there’d be no way to know of it in-game without stumbling upon them"

Can be introduced by hints, NPC dialogue or player to player communication.

I don’t think randomly stumbling upon one is bad either way cuz it promotes traveling and exploring to learn

“Acrimonies being obtained based on RNG (time consuming).”

We get free stat resets almost every update, and you get a free stat reset at the start of the game as well

You can’t keep complaining about stat points and resetting when this is a common thing in these kind of games

“Making a new slot instead costing 5+ hours of your lifespan all while the gameplay itself is boring because it’s the same repetitive story.”

Again, I would also like to see a skill based level progression and I hope Vetex considers that at some point (maybe skipping story and just allowing us to level through the game)

but most of your complains seem void and don’t add anything

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I hope he’d figure out a way to avoid adding a faster way to level up without getting banned then

yes. but the difference between time consuming and having content is enjoying the time consumed, its not fun to grind chests forever to get a stat reset, and its not fun to go through the story for the 10th time.

vetex needs to find a way to introduce more content, not more grind

That’s exactly why I made the topic to begin with. With all the new gear and items especially after the dark sea update the game has gotten even more grindy and I’d rather not spend a good deal of it leveling up

wanna know what else is grindy? MODIFIERS! that’s right I was leading you into a discussion about modifiers this whole time, now if you’ll excuse me I’m gonna go write a 5 page essay about how much I hate them

I genuinely don’t know why, but I keep on having to send this video to the forums. I think this makes it my third or fourth time?

Time IS a cost, and solving this issue by paying with a quantification of time (money), is NOT going to solve that problem.

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I mean for the player to MAKE the quality jewels. Imagine how stupid it’d be if potions and food items capped out at level 2 starting out, for a maximum of 4 minutes of duration. That’d be stupid, so why is it okay for jewelcrafting to have this limit on what the player can make?

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The main problem here is the storyline simply isn’t fun playing it on repeat especially when you have to consider things like farming bosses or dark sea runs for gear to max out the slot

That’s why we really need an efficient way to progress fast

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yeah, jewelcrafting in general is kind of bad, but its not inconvenient enough to warrant a rework though. I do hope it gets changed eventually

also yrni0 you should dm that video to vetex :100:

(/j in case I get assassinated for saying that)

Imo this is the best sort of microtransaction from a developer’s standpoint.
People pay to not play the game, not pay to win, but pay to exist faster.

It’s still bad game design if I have to pay to progress faster :sob:

even deepwoken, the epitome of fucked game design doesn’t do this.

although this is still better than it not being in game

Yeah it definitely says something :sob:

I am not a fan of any system that allows paying for advantage, but I feel this is fairly benign. I consider the leveling part of the game enjoyable, not a watered down version of level cap content. You get the workhorse skills (blasts, beams, smashes, crashes) fairly early on, so the gameplay is more or less the same, just with a few tools missing, and with reduced stats, which I can find fun, fighting the bosses without gear to run over them. The majority of the game is not the leveling process, and you get up to par with the gameplay options pretty quick when making a new character.

I mean it’s mainly for people who cba to go through the story whenever they make a new file which I think is reasonable

Idk why people are calling Vetex greedy when there are zero pay to win game passes

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The problem is even a game according to most forum users “as cooked as deepwoken “ is it has a similar feature for free and yeah both games are in different genre’s but ao could greatly benefit from it being free

Paying to progress faster just seems kinda greedy to me lmao

It’s not even one game pass either there would probably be six of them in total since it boosts you by 100 levels each :sob:

I fail to see where the issue here is, not because I haven’t read your points (trying to quantify an amount of time with money or the Deepwoken example of To1), but because I legit am unable to see the issue with this.

First of all, this is for players who have already experienced the game a lot of times already, as a Tester I can say that I have, but I always find it nice to progress the Storyline, so, for example, it wouldn’t impact people such as myself who like starting over and over again sometimes.

Second, and this is very important, mind you, you cannot purchase the product if you haven’t finished the Storyline, so that’s one less issue, but I can see why you’d be mad at the fact that skipping requires a payment.

Now, I acknowledge the fact that yes, Deepwoken’s Trial of One does work… because it’s a roguelike, you are expected to die over and over and the progression for that trial is legit defeat X monsters and that’s it; I’m not going to say that Deepwoken doesn’t have a story, but it doesn’t have one, but what you’re given as a Story is mainly a few dialogues with a few NPCs, no main questlines aside from when you first spawn in and that’s it.

Arcane Odyssey has a Story, one that you see many, many times, and it can become annoying for certain people.

Now, could an AO version of the Trial of One be added? I don’t know, how would you make it even work with the way the game works? You get levels and then items? Then why is a product so bad? All of the game’s gamepasses are vanity-only and this single product isn’t pay-to-win since it’s just a way to get to a point where you have more freedom faster and you don’t get items that give you an advantage compared to someone who grinded to Level 100, actually, if an experienced player were to get to Level 100 compared to someone who purchased the product, chances are they might be a little behind compared to the one who grinded from Level 1.

You should tell us why this is a bad thing and not one that will simply be ignored by those that don’t care or don’t want to skip the Storyline, you also have to explain in what way it is predatory, because I just can’t think of any reasons as to why it would even considered as such; you still have to grind for the items, you still have to make your build, so why is a product such a problem?

6 Likes

its certainly bad but in the case of having to do it again when making new files, i managed to max it in ~an hour and a half by server hopping and buying out the entire gem shop at sameria repeatedly then bottling tons of toxic seawater

its monotonous and boring but if you want to max gem crafting fast i think its a good method