One simply cannot wait to progress through 600 levels worth of gameplay and story just to experiment with builds at the level limit (acrimonies are still rare)
As for trading, this isn’t an mmo (unlike what vetex claims), people shouldn’t have to rely on a fluctuating variable -heavily based on RNG- in order to have an easier time with the game.
It’s a PVE game, any PVE game is time consuming, I genuinely hate this argument as it makes no sense
“Magic resets found exclusively in the far reaches and are RNG based”
Again, its a PVE game. + if its a big issue then make a new file and pay to progress fast.
(btw this isn’t to say the suggestion of this topic is bad, i think a skill based level start would be cool)
" I bet that there’d be no way to know of it in-game without stumbling upon them"
Can be introduced by hints, NPC dialogue or player to player communication.
I don’t think randomly stumbling upon one is bad either way cuz it promotes traveling and exploring to learn
“Acrimonies being obtained based on RNG (time consuming).”
We get free stat resets almost every update, and you get a free stat reset at the start of the game as well
You can’t keep complaining about stat points and resetting when this is a common thing in these kind of games
“Making a new slot instead costing 5+ hours of your lifespan all while the gameplay itself is boring because it’s the same repetitive story.”
Again, I would also like to see a skill based level progression and I hope Vetex considers that at some point (maybe skipping story and just allowing us to level through the game)
but most of your complains seem void and don’t add anything
yes. but the difference between time consuming and having content is enjoying the time consumed, its not fun to grind chests forever to get a stat reset, and its not fun to go through the story for the 10th time.
vetex needs to find a way to introduce more content, not more grind
That’s exactly why I made the topic to begin with. With all the new gear and items especially after the dark sea update the game has gotten even more grindy and I’d rather not spend a good deal of it leveling up
wanna know what else is grindy? MODIFIERS! that’s right I was leading you into a discussion about modifiers this whole time, now if you’ll excuse me I’m gonna go write a 5 page essay about how much I hate them
I mean for the player to MAKE the quality jewels. Imagine how stupid it’d be if potions and food items capped out at level 2 starting out, for a maximum of 4 minutes of duration. That’d be stupid, so why is it okay for jewelcrafting to have this limit on what the player can make?
The main problem here is the storyline simply isn’t fun playing it on repeat especially when you have to consider things like farming bosses or dark sea runs for gear to max out the slot
That’s why we really need an efficient way to progress fast
I am not a fan of any system that allows paying for advantage, but I feel this is fairly benign. I consider the leveling part of the game enjoyable, not a watered down version of level cap content. You get the workhorse skills (blasts, beams, smashes, crashes) fairly early on, so the gameplay is more or less the same, just with a few tools missing, and with reduced stats, which I can find fun, fighting the bosses without gear to run over them. The majority of the game is not the leveling process, and you get up to par with the gameplay options pretty quick when making a new character.
The problem is even a game according to most forum users “as cooked as deepwoken “ is it has a similar feature for free and yeah both games are in different genre’s but ao could greatly benefit from it being free
Paying to progress faster just seems kinda greedy to me lmao
It’s not even one game pass either there would probably be six of them in total since it boosts you by 100 levels each
its certainly bad but in the case of having to do it again when making new files, i managed to max it in ~an hour and a half by server hopping and buying out the entire gem shop at sameria repeatedly then bottling tons of toxic seawater
its monotonous and boring but if you want to max gem crafting fast i think its a good method
I shouldn’t have to pay to progress my file faster I feel like that should be a base mechanic
Not necessarily but it’s the fact that it’s planed to be multiple products per 100 levels
Never said the product is predatory I just feel it’s kinda greedy.
Rouge like or not I feel like ao would greatly benefit from a quality life feature such as this but I don’t think it needs to be behind a pay wall
As for how it’d work would require some changes to the anti cheat but even simply getting to skip storyline quests and a slight exp boost for each slot maxed would be nice