i believe there was a suggestion somewhere to give a like 10% xp multiplier per max level file (e.g. if i had 14 max level files i would gain 2.4x xp on my 15th, unfinished file)
Flare also made a suggestion where gem,cooking, and brewing progress transfers on all slots after finishing the storyline which would be nice
maybe when the game is finished if you have a maxed stat, every sea you complete adds to your skill by 1 level (cause theres 6 levels)
“vetex needs to find a way to introduce more content, not more grind”
that’s exactly what he’s trying to do RN, sure it’s taking him a while but you have the full option to play a different game if you find the game lacking in content, cuz AO will never be finished in the short time people are expecting it too.
“yes. but the difference between time consuming and having content is enjoying the time consumed, its not fun to grind chests forever to get a stat reset, and its not fun to go through the story for the 10th time.”
How else do you suggest Vetex to bypass this? it’s would be very easy for me to say the same or even suggest an idea but it’s deffienetly not easy to implement
For the way AO is built, the game needs to be either RNG based or SKILL based, but obviously every casual is gonna frown over skilled, and here you are complaining about RNG.
game’s like these will always have time dependent features due to having a vast number of features and huge number of playstyles.
Mainly because the game also has a leveling feature.
“I mean for the player to MAKE the quality jewels.”
I understand that the start jewels kinda suck, but as i said, the system’s progression is built over a time from begginer to endgame
again, if you wanna make them without trade limitations then you can easily max out the progression with a little bit of grind
personaly you can max out gemstones easily with musgravites and painites while using bones or other common reagents
“so why is it okay for jewelcrafting to have this limit on what the player can make?”
This does not make sense, you can make any potion or gemstone as a beginner
you just get them at less effective, and this issue can be easily tackled. this is pointless yap
They are too ignorant honestly, I’m yet to find a meaningful argument.
other then the skill based grind boost, I don’t see anyone else bringing up any points that make sense other then “I will cry about a minor issue because the game dev should cater to my needs”
(Man im on reply pause, Id comment more, but most of the negative responses are entirely ignorant)
(if your ass doesn’t wanna grind then play a non grindy game that gets you into action quickly, a class dependent game with story will always have time requirements, stop pretending like your required to pay because you aren’t)
yea something akin to this system 100% should be the way to do it, you can even make it lore-friendly by fusing it with some trial by Poseidon b4 he dies
That’s not really the case for potion brewing or food, though. With those, the only difference in the crafted item’s effect is duration. You can’t do that with a jewel. Regardless of the ingredients you use, you’re going to get miserably bad stats until you’ve grinded it for a while.
Cry about it then? As i said, Vetex made it VERY easy to max them and trading is a thing
people allow you to get maxxed gems for 150-100 galleons each and Galleon grinding is made VERY VERY easy currently
Most of the issues you highlight are not issues at all, especially when they aren’t pay to win or are too easy to deal with. this comes from someone who solos the game and doesnt bother much with trading and other people
probably should have threaded it (i have no idea how that works)
I do like the core suggestion thou, sadly it might not work into AO’s lore but it would be really cool to see.
i just realized this is game discussions and not suggestions
a random guy seeing an lvl 100 player with 0 hours:
I do think it shouldn’t be a dungeon or the deepwoken comparisons wouldn’t end ![]()
They don’t anyway
Fair but I’ll probably try to think of a way to make it unique
deepwoken and the AU take place in the same universe btw.
How?
provide me a source that can definitively say the song from deepwoken isnt just the gift of magic from Prometheus.
all races in deepwoken are humans btw.
And the existence of the Drowned Gods, and other odd beasts can easily be explained by chaos…
“if i just make up some bullshit and just barely explain away any inconsistencies then these things are definetly in the same universe!!!”
I was about to say that his theory is one hell of a stretch ngl
ethiron, eye of calamity has gotta be my favorite creature from the Greek mythos ![]()