I understand something like this would be major. So, I’ll keep it simple. I also understand it could already be planned, and if it isn’t, another common Vetex L.
my ambidextrous skeleton key
…
Honestly, Sailors Lodge was a missed opportunity for a lot of things.
- Karjtan boss fight
- More pirate related quests
and, an introduction to another legendary pirate. Yeah, we’ve got Ruby Roger, but he doesn’t count. He isn’t legendary, not yet at least.
I find it unlikely there isn’t a single notable pirate in the Bronze Sea, it wouldn’t make any sense. I can think of a scenario where the first Legendary Pirate is mentioned.
The Legionnaires that apprehended Ruby Roger could have also been looking for another pirate, and realizing that Ruby Roger was still a “self proclaimed” pirate, they’ll ask the player to look out for the Legendary Pirate.
We’ll call him Blackbeard since that’s a really cool name and I have no idea what they would be called(it’s probably up to vetex, although again I doubt the man ever looks on forums)
“Hey, before you scram, watch out for this guy. His name’s Blackbeard. He’s been causing trouble around the Bronze Sea for 2 years. We got a lead that he was here, but all we found was this phoney. If you catch sight of em’, I recommend notifying the Bronze Legion. You’ll be 25% of Blackbeard’s current bounty(just 2,000 galleons). You are free to hunt him on your own… but good luck. That bastard’s a master shadow warlock, he’s capable of destroying our fortified ketches’ with a single fell sweep.”
This would most likely be the most low effort way to introduce the player to the new enemy without having to spend time with animating.
~Secret~
There should be a secret in the Sailors Lodge where the players can find a sleeping Blackbeard/Legendary Pirate. The secret will disappear after the player discovers it to prevent people from questioning the logic of the situation.
The players don’t/shouldn’t know what Blackbeard looks like right now, not until the Sea Event occurs.
SEA EVENT: JET BLACK SHEEPS
In the Agora:
“BEWARE! Sightings of the notorious pirate, Blackbeard have been reported in (random island/territory here, the territory system that I made should be in one of my suggestions at the bottom of this one). We discourage bounty hunters from interacting with Blackbeard, however, we can’t stop anyone that’s overly eager. The Grand Navy plans to deal with Blackbeard themselves, however, any heroes willing to help are welcome to assist.”
“BEWARE, MERCHANTS! Blackbeard’s legendary ship, Abyss Eater, has been spotted in the (random territory/region here). We suggest merchant ships to be high on the lookout for the Abyss Eater. It’s all black, with black sails and a black ram. The Grand Navy has been sent after the ship, so rest assured, we should be able to chase this legendary pirate away.”
Places Blackbeard can spawn:
Whispering Caverns
Harvest Island
Redwake
Frostmill
Shell Island
Whitesummit
The ship does not have a set spawn, you’ll have to use the agora and your own navigation to find it. It shouldn’t be so difficult to find, after all, it is a stand out pitch black ship.
I also understand it would be considerably easier to hunt Blackbeard if you have a lot of clans in the server, and they capture all the islands. I do not really care, since the challenge lies in actually beating Blackbeard.
IS HE STRONG?/WHAT’S HIS POWER?
Blackbeard would be a Shadow Warlock. He has 3,500 HP.
Lowest Damaging attack possible: 75 DMG
Highest Damaging attack possible: 575x2 DMG+bleed
He’s strong enough to beat Kai and Merlot at the same time with his DPS, or at least he should be. I don’t feel like making a moveset for him right now, and I doubt people would read it as this suggestion is getting lengthy already as it is.
A telltale sign of Blackbeard being somewhere is if Ravenna and Grand Navy ships are surrounding an area.
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IDEA x IDEA! RIVAL EVOLUTION!
This one might be a bit scuffed… but I’ll try my best.
Rival Evolution.
After defeating your Rival 25 times, they will become 3x stronger and stop spawning on islands. Instead, they will spawn in with their own crew and the Rival will have a ship, most likely a ketch.
Now, they are a legendary rival. They can spawn in with 4,000 HP(feedback on this one? could be way too much, especially for sea combat…) at max.
The ship will be labeled like so:
~LEGENDARY FORTIFIED RIVAL KETCH~
SHIP NAME
Rivals Mercy: Legendary Rivals will either ignore player ships that attack other than the player rivals ships or sink the player ship that attacks and move on without waiting for the player to board.
Rivals Enlightenment: Rivals will no longer attack ships of the opposite or neutral reputation. However, if you try and ram a rival ship, it will regenerate 50% of the damage done and go into ship combat. That 50% regeneration only occurs once until the ship combat is over.
Rival ships have the power to one shot a boat with their cannons. They aren’t worth the trouble for a player that doesn’t have that NPC as their rival to fight.
On the other hand, if a player that has that NPC as their rival defeats the rival, they will gain 3x as many sealed chests as they would have from a normal fortified ship.
Legendary Rivals can drop higher tier items now, like fair power amulets and arc spheres at a higher chance.
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the end ig
im 90% sure my territory system is explained here, if you still dont understand, I can just explain it directly. This is faster because I’m running out of time, it’s 10:23.