Right now there are two ways ‘Potion Imbuing’ as I’ve been calling it could work:
The potion effect OVERWRITES your magic/fighting style/weapon effect
The potion effect STACKS with your magic/fighting style/weapon effects
Either of these are very tantalizing options when contemplating potential combos and the options it opens up. For example:
If the blinding potion is the SAME blinding effect as light magic, does that mean that for as long as you are blinded (which is likely to last longer as it is a potion effect), Light users would receive their damage buff? If light conjurers apply blinding to their weapons, does that mean they hit two stacks at once, or one long lasting stack?
Brainstorming like this could open up a whole realm of possibilities for every class.
It’d probably be a lesser version of imbuement with 50% less effectiveness, 50% less duration and 50% less potency or something so that it won’t be that busted and only for slight advantages like how food buffs work unless it’s a high tier.
i assume it stacks, sorta like ice/lightning and sunken
speaking of ice/lightning conjurers if they stack then they can get their stun synergy a lot easier
im not sure if it would stack for double effects cos i dont think you get double poison when using poison tooth dagger and poison conjurer, unless that’s a bug
If these potions create obstacles, then I have an idea:
We get 3 ships, all caravals for max speed and movement. The idea is simple: We forcefully beach ships by surronding them with islands, and then proceed to ram them into fucking oblivion with a single powerful rammer. We get 2 of the ships to chuck potions of the element we want, flanking the victim. We then get the rammer to well, ram.
Is this effective? No. Can this be done more effectively with cannons? Now i think about it, yeah. Um…