i just realized if level 200 does end up being the new cap, magic focus conjurer will be incredibly stupid
access to every 3rd skill of every weapon type via dismantling and putting it on the first/second weapon skill slot, ultimate blast, ultimate explosion, and every rare spell ingame currently, + nebula and hasta
(the max stat spread at that point would be 240/160)
the REAL weapon mage
200 might be possible considering we could get chapter 10 too since vetex has more time to work on story with all the help hes been getting, but honestly i feel like somewhere around 185 is where we’ll end up
if we DO get 200 though that’ll be amazing
I honestly just want him to finish the entire nimbus sea AND the dark sea overhaul before full release. Maybe even town and kingdom alignment too, with dungeons and such for replayability. If the game is fully releasing he should just get those out of the way, then the next updates can be cooking up vmir and pushing out bug fixes
at that point it wouldn’t be ready till mid 2026.
I get the sentiment but I’d like for the update to be this year
it would be nice if the update came out before 2030 thanks
It’s full release not the entire finished game
Makes you wonder what “Full release” does mean, though.
honestly i say vetex just updates when then whole storyline is finished
at that point might as well complete a second sea cluster before updating
i hope fucking not. i do not need magic hybrids having Ult art Explosion AND blast ult + shapes AND Surge + Pulsar.
hell no.
it’ll happen eventually whether you want it or not, it might as well be now so you get used to it.
Bro there are 4 more seas
Exaggeration.
when it happens, i want the full builds to have something that the hybrids cant get . unless Magic and Strength muster up like 7 moves, They’ll be cooked once Hybrids can do what they can, just without the 2nd magic/style.
Imagine fighting a Paladin and he hits you with a 150 damage tick crystal Pulsar whilst you’re also being berated by size Aithoro as he runs half a country away by using spirit walk.
Or trying to beat a warlord as he blood hunts you with hit 80 new moves and spirit walk but weapons. each hit being the size of palo town, or doing enough damage to sever limbs.
or john juggernaut using his treasure to summon a whole 'nother dude as he ganks you straight into the floor whilst invisble half the time.
Then mr. Conj comes through and hits you with all his aura buffed heat imbued Crushing Judgement and you die immediately.
all of that and the only thing pure builds get is a slightly stronger beam and leap.
Solid reminder that the update is at most half-way done.
Pure builds are very likely going to get some options that only they will have for the time being.
Aura and any skills like it only buffing what it was used on in question:
(First magic aura only buffs first magic, first fs focus only buffs first fs, etc etc.)
Well mages will (presumably) be the only class to access ancient magics, and we can infer the same would apply with berserkers and evolved lost fighting styles.
As for the other two pure routes, I have zero fucking clue.
yeah but as of full release, we arent getting ancients (or losts as far as i’m aware). we’ll get some Magic/Strength once moochez feels done with the amount of spirit stuff we have.
But man is it gotta be more than 5 for both, at levels where hybrids cant get them or we wont be having much. And those skills also have to not be current array so that the main builds have some incentive to use them as an advantage over the hybrids.
Oracle and Warrior are in a better position for this, since they’ll always have access to stronger weapons than lower levels. but just a couple stat tiers for Mage/Strength does less for them than Oracle/Warrior.
artisan weapons and idk, artisanal spirit weapons
legendary weapons and legendary spirit weapons