List of all magic(51 magic)

they might not have base spells, it’d probably be like only being able to use pulsars and javelins

apocalypse bringer surge :fearful:

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It’s all up to interpretation, there are ancient spell scrolls planned which I assumed would be what we would use for them. Although now that I think about it, I don’t see anywhere where it says fixed or un-customizable spells. So chances are it’s probably rare and a couple lost spells that we’ll be able to use.
Lost magics apparently won’t have access to every lost spell anyways, so this makes the most sense to me.
Vetex also technically has a custom magic which is technically an ancient magic (Shatter + Apoc Bringer combined) called Cataclysm but that’s custom so a probable exception.

if i remember correctly, this used to just say scroll instead of spell scroll, the new clarification i think confirms that it’s not fixed spells

where was this said?

God, as a massive copy ability enjoyer, I really hope a copy-focused Lost/Ancient Magic will just pop up.

Checked up and it was just miscommunication.
I thought it was lost spells as in Lost Spells and not the category/trello card.
So it’s pretty much just the ancient spells from this (assuming they are still planned later on). As a reminder, we’ll only have our lost magics on our 2nd and/or 3rd magic slots so that’ll inherently increase the reqs. As for whether or not Lost Magics increase said requirements further is unknown.
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Although I’d be more concerned about this from a hybrids perspective since the reqs are obviously all a fixed value + some additional req from having a slot be 2nd or 3rd.

To reiterate, they meant Lost Spells as in the blanket term, which as I stated primarily means ancient spells here.

umm diamond is LITERALLY just gonna be crystal but white

Diamonds in AO are blue

i hope we are able to put lost/ancient magics into our first slot because of that, it’d also make sense for our most skilled mind to be the best at learning a new magic

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I think that the requirement is just a flat 600 for both second and third magic slots, but gets increased by 1000 for a second one (but this doesn’t matter much anyways since hybrids actually just can’t get a third magic)

Would make some sense except this would mean lost magics will start off at T1 blasts at the earliest you could get it.

There’s nothing said about lost magics not having creatable spells already available like blast and explosion

Except I didn’t say that? Earliest req for us to get a lost magic is 600 magic level according to the trello (or around that). Using the logic of the requirement w/ second magic being lost having it’s requirement boosted to a flat 600 (presumably across the board), then this results in our blast costing 600 magic level (explosion would cost 630). I never said we couldn’t create basic spells, just said we’d be back at square one if having a lost magic on your 2nd slot increased the requirements to 600.

Unless this is just a miscommunication and you just meant the requirement to activate the scroll.

I mean it would make sense if it started at the minimum level available, but if it makes skills nearly unobtainable for hybrids then I could see it being lowered after activation. I was just saying that it would be a flat 600 since the minimum level available for a lost magic is about 300 as stated on the trello, and I could see vetex increasing the requirement for the other only after you have one activated so you can’t immediately get two lost magics on release as a mage. How this will affect the requirements for the skills, we can’t really say.

I have a theory based on your beliefs/trello card, and it’s that the requirements will probably be based around the requirements of the slot itself. So for mages that’s +120 magic level, so lost scrolls to fit the mold of ~600 magic level will cost around (in actuality) 480 magic level (+120 is 600). Let’s say for 3rd magic this increase is 240 or 300 something. So lost magics will be for 3rd magic 480 + 240 (low end) = 720 magic level required. Hybrids like warlock would have this cost increase by +100 using Paladin as an example. So 480 → 580, and the same logic would apply to ancients which could cost ~900 which results in the cost for hybrids being 1000. Doesn’t allow for very many spells to be created but it’s better than a req of 1200 and 1200 becoming the new req.

Alternatively, the req could scale like this. Magic Level req (600 or 1200), and you halve it for the additional req required for spell making. So lost magic would be 120 + 300 or 420 magic req added vs 600 (hybrid example would be 400), and the actual reqs can stay fixed. Ancient would be 1200 in this example, and as such spell making would cost for 3rd magic 240 + 600 = 840, hybrids would be 100 + 600 for 700.

TLDR:
Req is included in the spell req (eg. 120 magic requirement from 2nd magic + 480 for lost magic)
or
Req is fixed, but the added spell req is half of the lost magic req (eg. 120 + 300 from a lost magic that costs 600)
2nd option is more friendly for spell making, personally, I hope every magic is available for magic hybrids as long as they invest 60% of their points into magic. Kinda bummed that it also means I can’t run my planned 2nd magic for my warlock until level 1000.

why are some magics crossed out ?

they removed from the list before the entire list was removed

Aether magic…

Cough cough

  • Slash - A bright green energy that is reminiscent of wind, but can cut through objects and people easily. (Swordsman Avery from General Zaix Journal, curse variant)
  • Flare Magic - Magic focused on AOE and DOT damage rather than base damage, resembling solar flares. (Iris)
  • Aether Magic - Explosive and bright light. (King Calvus)
  • Wave - Attack using strange blue energy that causes the target’s magic energy to drain. (Curse varinat from General Zaix Journal)
  • Apocalypse Bringer - Extremely unstable and explosive. (Nero Caesar possessed a curse variatn, partialy confirmed by vetex )
  • Inferno Magic - Powerful blue fire that can burn anything. (Warren)
  • Death Magic - Only has forbidden and cursed skill types. (Morden possesses a curse variant)

shouldn’t the cloud curse also count by this logic?