Ig, cuz the feats we heard of so far - body transformation and weather control seems like not creation but alteration for your desire
You know for someone who prioritizes lore over everything else, mr V sure isn’t consistent on it.
Hecate essence is bad but watered-down-magic spirit gets a pass?
BS
World’s Deadliest Staring Contest
chad does what chad wants
AO needs Sanderson’s laws of magic
All I’m going to say
Truth
Explain for stupid people like me
he’s the one who mentions it so
brandon sanderson mentioned
Basically, famous author Brandon Sanderson made 3 rules (more like pieces of advice) for making a magic system (a worldbuilding term for how magic works in a game/story).
- How much the creator/author can use magic to solve prblems is directly related to how the audience understands it
- Limitations > Powers. Know and don’t bend the limits to using magic unless there is a valid reason to
- Expand/elaborate before adding something new
There is a zeroth rule, which is kind of hard to paraphrase and put into my own words, but it is: Always Err on the side of what is awesome
These have influenced tons of authors. Including famous ones
So the zeroth rule is basically “if you have the choice between two things that follow the other rules, choose the one that’s cooler”?
Idk, possibly. I’ll look it up
Ok. This is from the Coppermind (Brandon Sanderson Wiki):
Brandon has, in his online lectures, described his ultimate rule as that of making magic “awesome” (in the colloquial sense), and further implied that said “awesomeness” takes precedence over exact obedience to the other three laws.[2] This rule is primarily to be understood in the sense of beginning with an interesting (i.e. “awesome”) idea, and building the magic system or fantastical technology upon said idea from there, rather than to simply disregarding the previously mentioned laws - rather, those laws should bend to the “awesomeness” of the idea, and not take priority over it, thus keeping the idea behind the magic system “awesome”.[4]
The naming of this law is a reference to Isaac Asimov’s Zeroth Law of his Three Laws of Robotics.
In other words, make the magic awesome while also making sure it follows the rules. Choose cool, and build the rules around it?
That is exactly the principles I try to add in my version of an AO story
