Lore Trello for the Arcane Universe

I mean if I was living in Tartarus, Dead Revival is probably better

Ok imma have to revive this topic because of the info that Sage was Valencia’s daughter

I talked to Trollus and Tech about it before when I saw it during my AR playtime, and it wasn’t true at all and was just an idea

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i just realized if that was true it would mean her father ( if that is her father ) have boned one of most powerful curse user and Valencia was basically fine with someone basically put her daughter on a wheelchair for life lol

Small update, added some new lore info I got from Tech yesterday. I found this stuff particularly interesting.


NewWarSeasInfo

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I don’t understand the 2nd answer. He told me basically the same thing in one of my question lists. I assumed that the reason they didn’t mutate in WoM/AO was because they didn’t know how so I asked him this

and his answer was (last line)I don’t understand in what sense war seas magic is “more advanced” if they require lost and ancient scrolls to get magics you could’ve gotten naturally through training in AA

@lookingforabargain Magic in the War Seas and on Magius is more advanced in the sense that many mutations have been normalized and can be obtained from birth. In the Seven Seas, the average wizard had to train for hundreds of years to obtain a single mutation.

And now, these powerful abilities can be obtained right in the first few years of a wizard’s life. See how it’s more advanced? They skip hundreds of years of training to mutate a magic, now able to unlock mutated magics right from the very start, like Acid, Magma, Crystal, etc.

And yeah, it’s true that over time, as some mutations have been normalized, others have been forgotten. Like Aether, Flare, Shatter, Death, Life and other magics I can’t bother to list out. They’re so old that they’re considered Lost or even Ancient and cannot be obtained through conventional means like opening another mind.

These magics can still be obtained though, you just need to follow the instructions of extremely rare magic scrolls. Also, the people of the War Seas and Magius have gained a large enough understanding of magic that wizards can have FIVE magics at once, when previously, during the Age of Seven Seas, the limit was three magics. They advanced to using Hex Marks, which allow wizards to learn and master two more magics than what was previously possible.

Humans in the War Seas and on Magius have learned much more about magic and have experimented with it more. They can wield a much larger variety of different abilities and spell types. Even the magic circles they use have advanced.

In Arcane Adventures, wizards used the most basic magic circles, the ones that have been used ever since the discovery of circle magic. In Arcane Odyssey, the magic circles have a slightly more complex design, which increases speed, energy efficiency and probably more. The magic circles used by wizards in World of Magic are the most advanced because the game takes place very far into the future compared to when AA and AO take place.

Magic circles in the WoM era have rings of magical symbols and extremely complex designs, allowing for spells to be charged far quicker and take less energy for their power.

That’s all the magical advancements I can think of, hopefully that answers your question.

I’d like to mention that just because mutations are now normalized and are now starter magics, doesn’t mean they are stronger or equal to the mutations in AA. In my opinion, a starter magic plasma would be weaker than a mutation plasma

At least, that’s how I see things.

That’s probably the case. But then again, we only got to level 90 in World of Magic. Maybe it’s just that mutations can be used at lower levels now but they’re still same strength and potential.

I guess that makes sense but since the mutations that became widely available in AO/WoM aren’t clearly better than fire, wind etc like they were implied to be in AA, it just doesn’t seem like what you would call advancement. Certain magics are easier to learn but you become incapable of getting the strong ones through training. I was also under the impression that their ability to have 5 magics had nothing to do with their understanding of magic and more with being where the scrolls used to be made. I don’t know what circle magic is. You have on ur wiki that people from AA can still learn WoM circles so I don’t know what their magic circle development has to do with whatever differences in their magic system made them unable to mutate. Still, thanks for the info

The people from AA could THEORETICALLY switch to using world of magic circles. That lore fact doesn’t mean that they were anywhere close to having the knowledge of how to form those circles, but if they did have the knowledge then it’d be possible.

Circle magic is just the magic we know of. You use magic energy to make magic circles that magical attacks come out of. There are other types of magic, such as sea curses and Primordial Magic. Primordial Magic was used during the time of Prometheus. It was the first type of magic and had very few limitations. Primordial Magic did not require circles, so it was quicker and more similar to curses in that regard. It could do many things, such as making clones of yourself, attacking or even reading minds. However, Primordial Magic came from the soul, thus damaging it in the process. While circle magic increases your lifespan, primordial magic lowers it.

Made various grammatical, capitalization and wording changes in the Magic card. Ancient Magic was renamed to Primordial Magic in order to be less confusing. Present Magic was renamed to Modern Magic just because.

Added the Atlas and Hercules moves to the Poseidon Magic card. Sourced from TrollusRT’s comic wiki.

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Based

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you still havent changed the Sage being Valencia’s Daughter

Oh. Which card is that on?

Emerald Skull Pirates

Done.

Epic gaming thank

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Added some new lore facts. I got these from Tech a few days ago, I meant to add them to the Trello earlier but I kept forgetting. Sorry about that lol.

This is on the Curses card, in the External Curses section.
AbsorbingLostAndAncientMagics

This is on the Characters 3 card, in the Peacekeeper section.
HowManyCursesCouldThePeacekeeperTake

This is on the Magic 1 card, in the General Magic section.
PowerGapBetweenLostAndAncient

I decided not to put this info on the Trello because it has nothing to do with the lore at all and we’ll find out the answer in-game eventually anyway, so there’s no reason to put it on the board. I figured I’d still share it though since some people will be curious.

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wait can hybrids like warlods and conjurers use lost and ancient magics/fighting styles?

Yes.

Warlords can use one lost fighting style or one ancient fighting style, no more than that. They can also have a second base fighting style, but not a third.

Conjurers can use one lost magic or one ancient magic, no more than that. They can also have a second base magic, but not a third.