Because of Winterveils “unique” events in the story, it would make sense to have a lost FS related to snow because WINTERveil (needs better name and idk if im spelling winterveil right)
Details/background on your proposal
“consume the snowstorm around you to survive the heat of this war.” (flavor text)
This Fighting Style is a lost one so you need a scroll to learn it. the gimmicks of the fighting style is first off, snow like effects because of the name. the second gimmick is grazing attacks. Strength builds have good mobility so grazing attacks makes them use it more. the idea is that around your hitbox is a generally bigger hitbox (might scale with attack size or intensity) that when hit, adds snow to your snowstorm that circles around you (the hitbox). when you make a skill, you get an extra slider for snow percentage that attack will use. at 0% it does slightly less damage than normal. 10% is the normal damage, and 20% adds the snow effect to attacks (still normal damage). 30-50% makes the victim much slower. at 50% snow you are now at freezing temperatures yourself. everything above 50% is slight increase in damage. if anyone comes into contact directly into your storm they get the snow effect. the snowstorm only appears at 30% snow meter BUT is still there below 30% you just can’t see. while its not there contact with the victim does not apply snow effect. You gain snow meter by percentage of damage dodged/max health.
stats are all a decent bit higher than basic combat, as well as when your at 30% snow your block is buffed to 5%. when you use the slider in the menu it goes by increments of 10.
Reason to add/change
QnA
[Q. what happens when your hit?
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[A. when you get hit the snowstorm hitbox deactivates for 4-5 seconds to allow combos. hitting someone within that timeframe does not reset the timer, and after the time they have a 3 second grace period before hitting removes it again.
[Q. what happens when you go below 30% snow meter?
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[A. visually snow piles form on the ground. same with getting hit.
[Q. what happens with blocks and parries?
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[A. if you block and the attack does 3-5% of your max health after the block the hitbox goes away as if you were hit, OR if you do 10% of their heath while they block over 3-5 seconds. parries, just like with status effects, make you perfectly fine
[Q. what do the numbers to numbers mean?
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[A. adjustable for balance.
the reason this should get added is that strength builds have good mobility, so why not use it to their advantage? this would likely be difficult to program though.
I like the idea, but it seems a bit unbalanced rn. First of all taking dmg should make you lose your graze, otherwise you could have facetank builds that build up insane snowstorm meter just by blocking. Also otherwise it would be too similar to impact fist. Second of all, grazing should only apply to projectiles and melees but not explosions or AOE. So if someone shot a blast then the projectile would be grazable but the explosion impact would not. I think it would be too easy to build up graze if it worked with explosions, especially with pulsar and such, but I don’t pvp so I’m not sure. Thirdly the 30% buff of making victims “much slower” sounds very op. It is also not clear if it happens on attack or when they are in your snowstorm or whatnot.
One last thing, I feel like the theming could be better. When I think of grazing attacks I don’t think of snowstorms and coldness (unless we are talking about x3x Ice Monkey). I guess I think of butterflys and whatever happens in Touhou, even if it’s a bit stereotypical. Otherwise good suggestion.
touhou has grazing? ive only played the fighting ones not the bullet hell ones so it likely does. also some idea do make sense here. i added blocking damage so giant AoE attacks don’t ruin the build. also 30-50% i meant it as it makes them a little slower than regular freezing.
When I think of grazing I immediately think of Touhou. Hell, it probably originally made the mechanic, but I have no idea so don’t quote me on it. If you’re western you probably think of Deltarune, but the idea is the same. Not really sure what you mean by “fighting ones”, probably some random Roblox fighting game.
Also yeah a minor slow at 30-50% sounds fine. On second thought, it never says how the snow meter would go down. I’d assume it would go down over time, but it could also be consumed during abilities and lost when taking damage. There has to be some way for it to go down, otherwise it would be insanely OP.
i guess maybe getting hit would remove some of it (since the whole thing is percents and the snow meter is basically a second health bar it would remove half of the damage done percent wise)
likely a few but definately no army survivors besides maybe one, which is why its lost