Yes, I know lost magics are talked to death, but I think I have a unique idea for magic.
Arcane Magic
A white ball with a bit of every magic particle (A bit of white fire, a bit of white electricity, a bit of white glass etc), slightly neon and perfectly stable. This means that its clash rates for ALL magic are 1
Lore
Lore
Whenever someone is born, they don’t use magic right away. My reasoning is that people have “Arcane Magic” before their actual magic, it just “Mutates”.
Arcane magic is magic at its purest, it’s not like Promethean fire as it’s in every magic-user. Being perfectly stable, any magic that classes with it won’t do anything to it, and magic size, damage, speed are all 1.
When they Discover “How to use” magic, it just mutates into their first magic mind. This is also a reason why using the absorption curse is so powerful, it takes away the Arcane Magic in them, making it impossible to gain their magic back.
The “Lost” magic is not really lost magic, it just calls the element within. Another reason is that this is not your typical lost magic, being the most abundant around. Sadly, due to its nature is never being supposed to be used, it can drive people insane using it
Another reason why this is useful is that this can “Double” mutate, explaining the origins of mutated magic as basic magic.
Stats
Magic Power: 1
DoT: 1
Magic Size: 1
Magic speed: 1
Clash rate with every element: 1
Some notes:
If you get drained with this (less or equal to 1% of the magic left), it will add 1 insanity to you. It will go away after 10 minutes.
The drained vignette is MUCH more noticeable, and other magic dmg will get tanked. What I mean is that if you had Arcane Magic and Fire magic, getting drained with the Arcane magic will make your fire Magic deal less damage
To combat these downsides, it will have avg. DoT and uses magic pretty slowly