well you obviously can’t cuz you’re probably the dumbest, most stubborn idiot I have ever met online.
you make taylor swift fans on Twitter look reasonable
well you obviously can’t cuz you’re probably the dumbest, most stubborn idiot I have ever met online.
you make taylor swift fans on Twitter look reasonable
I pointed out critical issues, you ignored them while blatantly exposing your complete lack of knowledge about the game, telling me to dodge while in endlag.
To resume quickly I think the two best changes currently to get this spell close to balanced is to make trapeze reflect spells in the opposite angle is their arrival, making them predictable by the user and the oponent, and giving the spell an actual skill requirement and placing their trapeze properly, and having to aim their projectiles properly so they bounce of a maximum of barriers. This will also avoid the easy endlag catching problem. Secondly the spell should have decently high casting time to allow for punishing OR be interuptable.
WHERE IS THE FUCKING ENDLAG COMING FROM YOU STUPID STUPID DAMNED CREATURE
WHERE
HOW ARE YOU IN ENDLAG
ARE YOU IN ENDLAG WHEN A NORMAL BLAST IS COMING TOWARDS YOU???
My example (that you dind’t read despite me listing it twice) was if I have one or multiple active barriers and the user blasts one of their barriers, you physically CANNOT punish that blast since if you try too, the reflected blast will hit you in endlag.
This example was made before your bandaid fix you made to adress this, (without notifying in the comments) wich makes multiple barriers a requirement for maxmum accuracy, but the issue still lies if your opponent has multiple barriers
bro just dodge out of the way or block it when it comes I keep saying the same response
why are you tryna counter a blast with another blast this is such a niche and situational problem it almost doesn’t matter
END FUCKING LAG
??? fym if my oponent uses a spell, I’ll try punish it, that’s how this game works
and this is an issue with any ability nearly (except maybe Shining Cycle)
Like I pointed out issues with your spell and gave you easy fixes that keep the spell’s idendity and you’re acting like I killed your grandma
a sand blast is travelling towards little timmy.
I have no idea where this endlag yap comes from because timmy can literally do 2 things:
move out of the way when it comes
time the attack and prepare to parry it
and I just realized, you can actually just use your own attacks to clash against the projectile, it’s not like anything changes clashrate wise.
fun drawings, however see, in my scenario little timmy’s opp is shooting his barrier, and in that case, little timmy cannot counterattack or the blast will hit him, even if it’s 20%.
And that’s the issue, your spell makes that blast unpunishable wich I proposed a solution too, making barriers make projectiles bounce of them in the opposite angle they arrived, making them predictable and a skill base spell
Anyway this comment section starts to become a battlefield between two people so here’s what I want to say:
Or you can just ignore what I have said and simply tell me to fuck off, I’m just trying to defuse the situation. I could also be wrong and what I said wouldn’t help or make this even worse but whatever. That’s all I want to say.
yea he can
if his opponent is trying to destroy his barrier he always has the capacity to just do this:
also making enemy attacks ricochet seems a little strange to me because I fear that people would actually start using it the wrong way and see it more as a defensive spell than one used as a trick shot catalyst:
making the barriers breakable by enemies makes it feel more punishing if you use trapeze the wrong way
Welp, I guess I’ll be joining the battlefield.
So basically, the opponent is destroying trapeze that’s already here.
However, the trapeze user can counter-attack using blast aimed at their trapeze to redirect to the opponent. The opponent wouldn’t be able to counter-attack back because it’ll put the opponent “in the process of casting the spell” (aka. endlag) and the redirected blast will hit the opponent.
And that while you’re “in the process of casting the spell” (under the endlag) you wouldn’t be able to use block, parry, or even move during the process.
Am I understanding this correctly?
I think I’m understanding this now
well In that situation, wouldn’t that just be considered a bad play on the part of the person trying to break the barrier while the caster is using it to bounce off?
if I made it so enemies can also bounce off your barriers in a reverse fashion (as to why I think unoriginal was alluding to, previously I thought he was trying to call them just shields that bounce the attack backwards but now I think he means it can be used by enemies as well to make the stakes higher) then I wouldn’t be against it I suppose…
you inversed the roles, I’m saying timmy’s opponent is the one with the barriers and shooting them for the reflection
Trying to break the barrier or attacking it’s user itself, the user of the spell has the luxury of being unpunishable
Casting has three stages :
Startup - Before the spell
Casting - The animation
Endlag - After the spell
You are frozen and unable to act during all 3 stages
so like
Timmy destroys the barrier but then the sand user also follows up with another blast because they were tryna redirect it?
What I was suggesting is to make the barrier user’s attack bounce off the barrier in a certain direction.
If you ever used Sratch, it’s the bouncy feature that it has.