i feel like this will go on for like another hour
I’ll be here tmrw morning still ong
prob not tho I have some lbs to hunt
hmmmm
so like
the barriers deflect depending on what direction they face, but it’s somewhat still affected by the position of the enemy:
(second image shows how it’s technically not auto aim but the trajectory changed a little bit)
you could give it slightl aim assist to help
so it just goes in the enemeys general direction???
my idea was to make it act like a mirror
I guess so, which is what I proposed a while ago actually.
the idea was that the more trapezes you had bouncing along, the better the aimlock would get.
they’de still be able to bounc multiple times and get extra speed
As long as an argument remains unsolved. One of two things can happen:
- The argument gets solved after some time. Either shortly after or after the heat death of the universe.
- Both sides get too tired to argue with each other and agree that they’ll not discuss the argument again.
or you could make it so instead of aim assists, spells get “diluted” by the reflection, making them larger and less damaging
this would give it an identity of helping it land low dmg, highly unpredictable hits
or they argue till the end of time
nah I have to kill calvus lvl 50
imagine calvus having trapeze
so basically
1 deflection → same speed, same damage, somewhat poor accuracy
more deflections → more speed, less damage, very good accuracy/near aimbot
I was talking about making them larger not auto aim
every reflection including the first makes the spell larger, faster and less damaging
how’d that happen tho
(they just absorb magic energy each bounce and snowball into a low damage big attack?)
ig? it was because it loose it’s integrity (less dmg) so it dilutes and get’s larger