Orb, a different take on spells
Background Context
I must say, starting now i’ll be unapologetically referencing Tower of God in my suggestions. Specially past season 2 i think there are many techniques that fit this game’s themes and combat. This one right now is based on a skill of same name.
During spell creation, you’re prompted to pick between Blast or Explosion, as well as the amount of orbs (up to 5). The more orbs you have, the more energy will be drained and less powerful each individual orb will be.
On cast, an orb of your magic will form, floating over your head and following you around.
While the orb is active, it’ll passively drain your energy poll, becoming bigger in the process. If you hold cast the orb (charge) it’ll drain more energy but charge faster. While the orb is charging you can cast other spells.
When fully charge, the orb will release the selected spell (blast or explosion). If its a blast, it’ll release various blast type projectiles in the direction of the cursor.
If it’s an explosion, the orb will release various explosion type spells from it
Visually, the orb while charging looks like a mass of swirling energy that grows as it charges.
Reason to add
Different from the base type spells (blast and explosion)
- the orb version trades speed for volume, being able to release more energy at once.
Risk/Reward interactions
- while charging the orb, you may cast other spells, but to balance it out, if you run out of energy while the orb is charging, the orb will be cancelled.
Movement is key
- One advantage is that, after the initial cast, you can move freely while the orb charges on its own.
It’s mostly reused assets
- This spell idea uses, for the most part, both code, models and animations that are already in game. So it’s basically making a new option out of old stuff. Great for variety, great for optimization.
Emergent Gameplay
- If properly implemented it could create a fun new playstyle without being broken/braindead like surge was on release. It also kinda fills the role for summon type skills that’ve been asked for quite some time now.
(Later i’ll try adapting “airwave”/“flare wave explosion”/“piercing technique” as a fighting style move, wish me luck)