Magic Interactions and Identity Improvements

Magic Interactions and Identity Improvements
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Sand is meant to be the 2nd option it gives a higher damage boost and applies bleeding from which both Sand and Lightning benefit

Can you read the sections you are complaining about? One of the goals is to keep power level the same, I wouldn’t just hard nerf because of bias or something

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Lightning/Water actually deals less damage somewhat, you regain the lost impact damage in 2-3 ticks from the DoT. Sand is meant to be it’s competitior and if that turns out to be weaker it can always be buffed.

I’ve gave Plasma more speed and less damage to differentiate it a bit more aswell as buff it’s interaction with Wind and Sand with which fire doesn’t combo well. I agree with Acid and Magma but I just couldn’t really find anything to change about them that would make much sense and be a good implementation to the game. I’m still brainstorming tho so I’ll edit this post if something comes up

That’s a typo, anything with Snow is frostbitten.

Keep in mind they also shatter the crystals, which deals the stored damage. Yes they still wear off after 10 seconds. I don’t think Light/Crystal would be that op, I was originally against it but it’s already in the game. The Blind from Crystal has reduced effectiveness but the damage buff could still be something broken, however you would get the around the same amount of damage boost if you just shattered them with Crystal.

someones mad about losing to an explosion user…

Yeah can’t stand them explosion users :sob:

i like how explosion is buffed but everyone’s posting skill issue because they didn’t read past the first three lines

The stored damage isn’t bonus damage though - that’s damage you get anyway for just using crystal.
The synergy could be useful to more consistently pull off the shatter, but shatter synergies are still a best case ~15% average synergy on mediocre magics that requires alternation.
If I want the stored damage to be any good, my setup hits need to be strong - I can’t just drop a placed crystal explosion and get a +40% metal blast, I need all of my attacks to be powerful and even if I do that I still deal less damage.

Why go through all that trouble that when I could just combo something with acid/magma for a way easier repeatable +25%?

also not important but Light/Crystal without crystal wearing off would definitely be broken
There’s a huge difference between “I deal +65% once by switching to the slowest magic in the game and shattering 4 setup crystals” and “I deal +45% on every hit after my second (also my target is blind)”.

In terms of theoretical maximum DPS Lightning/Sand is better, but Lightning/Water wins on every other front.

Lightning/Water clears almost every status in the game, Lightning/Sand clears bleeding, frozen and soaked. Electrified has a 50% slow, and sandy’s a much shorter status effect than soaked, making it harder to take advantage of the repeatable synergy.
Lightning/Sand’s impact damage also isn’t as much better as you might think, since the second damage multiplier is only half-effective. You get +15% on the first hit and +22.5% on subsequent ones.

When the water version often does more DPS anyway thanks to the electrified DoT, Lightning/Water is a bit of a no-brainer.

I had this idea in another thread. Couldn’t be asked to make a suggestion about it, but it would fit nicely here.

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This isn’t bad, at all, looks great and is well done. Have my vote

The idea is that you get to deal that damage earlier so it’s more spread out. I think the current version is kinda weird, you get the same damage buff regardless of how many crystals are on the target and shatter it, so it would be kind of a waste if you have 3-4 Crystals and then use Metal which is just 25% damage boost. It punishes you for trying to get more of them (Maybe I missunderstood what it does tho). With this you could use metal, get 4 crystals and get a nice 15% damage boost in addition to all that stored damage that was already increased because of Bleeding + Crystal.

The blind doesn’t last any longer, it goes away as usual and it wouldn’t be as powerful as if you used a 4 blast. Blind added by crystals would be 25% or so as powerful as one from the Light attack.

You would also have to use multiple blasts to get that kind of damage which is risky.

Fair point, gonna increase Lightning + Sandy to 20% damage boost.

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formatting heaven

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That’s actually cool but the only thing we get for AOE,Damage,Speed nerf is a new quirk? Instead of nerfing all three you could’ve only nerfed any one of those

Level 90, 75 Power, One 100% Blast

Before (0.925x): 170

After (0.875x): 161 + 16-40 (from shockwaves)

Even at it’s lowest point you will do more damage with Shockwaves.

okay but what about water what nerfs is it getting

except a slight damage nerf

I don’t know if this might be stupid, but you know how lightning and sand makes glass? What if hitting a sandy person with a lightning spell would “glassify” them.
Basically another one of those “almost stuns” like frozen or petrified, but the max duration is shorter, and leaving the glass early will inflict a small amount of damage, because shattering glass around you is definitely going to do some damage.

Holy cow, 75%+ damage against sandy targets for explosion. This is a quite a good suggestion tho hehe. Although doesn’t metal/iron have 1.1 damage synergy?

explosions size should be changed to 1.5 but otherwise good suggestion

It’s big enough already with shockwave.

Shorter than 2 seconds…?

shockwave is dumb because its not part of the main explosion and doesnt make it look any larger or cooler and and and i hate it

ok.

Is it that short now wth?