Magic thought experiment

mine is the seven original since those make no sense for removal.

then keep ice for a slow and cold magic many people will know. Earth is slow but it takes more of a place to iron than the other slower magics

poison as a main DoT option since the list only has fire (and maybe bleed).

Explosion for a main size option

If you remove one of the 7 original magic from AA then you will be dead

Fire (Great damage and Great DOT)
Water (great AOE and normal speed at 1x along with Good damage)
Light (Fastest magic)
Lighting (2nd fastest magic but more than damage than Light)
Earth (highest AOE but slowest magic)
Ice (only cold magic but slow and hit hard also 2nd slowest magic)
Shadow (Great Damage, Great AOE and Great magic speed for raw damage and performance)
Wind (3rd fastest magic and 2nd highest AOE Along with water magic but low damage output)
Plasma (Best DOT But deal less spell damage than fire magic)
Sand (best for blinding enemy and has nice AOE, nice magic speed and very good damage)

  • Fire
  • Lightning
  • Water
  • Earth
  • Light
  • Shadow
  • Wind
  • Ice
  • Poison
  • Crystal

shadow, wood, wind, ash, earth, metal, plasma, posion, snow, crystal

some are broken, some are annoying and some arent even used

blugh

its plasma

image

i asked one of my freinds what he would do if he got 3 powers from AO and he said only acid magic cause he wanted to make a drug corperation…

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keep only light. only the quickest shall survive

OG 7 needs to stay no matter what
now to decide on the remaining 3:
i think acid, poison, and ice can stay

i’ll keep:

water
earth
fire
wind
lightning
shadow
light
ice
acid
crystal

gotta keep the 7 source elements

nah get rid of em all

get rid of weapons strength and magic to so its just vitaliy and m1s

What M1s? You just got rid of them all

no no no you make them do negitive damage

But… What M1s?

You got rid of them all.

what do you mean? they are clearly there

Okay now I’m confused

Glass