Magic weapons

Magic weapons https://forum.arcaneodyssey.dev/uploads/default/original/3X/2/7/272014236eb5b2613f6bbdc1a37696188dc6d7a0.png
effort 5.0 3 quality 4.333333333333333 3 reasonability 3.666666666666667 3

there isnt really a point to arcanium weapons or any sort of conjurer weapons beside unlocking spell shapes early so idk

ofc there’s a point to conjurer weapons
imagine if i said there wasn’t a point to warlord weapons

I’m allowed to have multiple reasons.

I think it’s a good suggestion and I do want it, I just genuinely don’t think it will be added

Knight trying to copy mage thats just it

gives it a reasonability of 2 stars

as waping mentioned above, it’s already planned you goofball

Half the stuff in that trello ain’t gonna be added, something like this certainly won’t.

Also me liking it and thinking it’s unreasonable are two separate things, if I could remove modifiers I absolutely would, but I know that will never happen

dang i didn’t know you spoke to vetex about it

Yeah vetex is my dad and he’s gonna ban you :angry:

I love tomes.
We’d need fighting weapons though.

I think that’s called normal weapons???

Weapons for strength builds, goofball.

Ok so you go from hitting someone with fists to hitting someone with a stick for example.

Hitting someone with a stick… where have I heard that before

Well, there’s many things you can do besides regular weapons. Kind of like, hmm, I dunno, Spirit Weapons? Magic Weapons even?

Maybe beartrap glove, huh?

The 500 glove accessories already in game:

I said weapons, not armor.

Ok but they would be cosmetic right, why would you need them if you already have a bunch of glove and hand accessories for fighting

I’m describing a compromise that would allow for magic weapons without snubbing strength builds.

The suggestion says it’s cosmetic, strength builds don’t need it

how would this remove magic’s ranged aspect?

Well I’m not really though.