ur giving everyone the same amount of defense
and to keep that defense boost they need to micromanage 5 armour items
ur giving everyone the same amount of defense
and to keep that defense boost they need to micromanage 5 armour items
Ah, they wouldnt be the same amount of defense, the numbers given are just examples but the durability is universal
ok so this suggestion is basically the dirt and tanning features but it actually impacts gameplay and debuffs you if you donât micromanage it.
if this isnât an intentionally bad idea what is it?
everyone has access to the same gear
sad thing is some of my own suggestions have done better
Key word, intentionally, my intentions weâre good because I want to give players more defense but it shouldnât be free. Going by your logic, if you think what someone made is bad, then they intentionally made it bad which isnât even true
Again, youâre free to your own opinion ig
Giv me moar defencse >:)
this just feels like a suggestion to annoy literally everyone, itâs like asking to make water poisoning lower your max hp until you leave the dark sea
Until you brought it up I never even said these ideas were written badly intentionally, nor do I think they were written without effort.
Iâm under the impression youâve just written up every single idea youâve had without any thought whatsoever beyond âmeh, if its bad, thatâs vetexâs callâ.
Simply being that you only say the suggestion is bad without even criticizing it. Yeah man, I am totally gonna improve this suggestion after you called it bad in your opinion.
There is nothing to improve here, why should any form of armor durability be added?
What does it add to gameplay?
Will players enjoy interacting with it?
Is it worth the effort to be implemented?
Because you are forced to run a mid-high defense build just to fight bosses, if the difficulty after Calvus keeps going up, then people would need to change their gameplay that they are conformatble from.
Great idea, letâs add another galleon sink and a buff for defense! Itâs not like Vetex has been trying to tone both of those down!
⌠oh wait a second.
This idea straight up adds even more stuff to maintain for high stats. Weâve had this problem since jewelcrafting and it was made way worse from the Dark Seaâs enchants. We have enough bloat and grind. To suggest we add more is both counter to what the developer and playerbase wants.
I donât know about everybody else, but I think the game encouraging you to not run one singular stat is probably a good thing.
I fought Calvus was a 200 defense build and won, solo. Honestly, Iâm willing to bet that after half a dozen tries, I could beat him using a build with no defense.
You donât need high defense to win against most NPCs. It definitely helps, but so does power. Suggesting we add yet more ways to bloat our stats is going to ruin balancing even more than its already been ruined.
But the game isnât pvp focused though? Pvpheads are in the minority of the playerbase because shockingly, the game is focused on pve.
the hell does that have to do with anything I said?
also no.
Thatâs cool, you have skills but considering a lot of people struggled with Calvus on release says otherwise and proves my point that players needs more survivability stats.
rip
omg people struggled against the gameâs current hardest boss in a combat system half the playerbase was completely unfamiliar with, who woulda thought.
have you considered the possibility that PvE encounters arenât supposed to be solely stat checks?
maybe the game having a challenge ISNâT a bad thing, perhaps???