you should probably also rework the thing entirely because I don’t think anyone wants to spend hours of just dying so they can obtain something with the literal lowest size and damage affinity I’ve ever seen in a custom magic suggestion
Magnet Magic, Lost Magic
Produces magnetic fields strong enough to disrupt the iron in an individual’s blood. These magnetic fields also affect magic nearby.
Appears like a repeatedly expanding pink-white shockwave.
Power: x0.8 (70 MP)
Speed: x1.1 (50 MP)
Size: x0.8 / x1.4 (50 MP, lemme explain)
Special Ability: Displace (30 MP)
Magnet magic has two hitboxes, one which acts as the standard hitbox, dealing damage and causing destruction, and the displacement box. The displacement box is significantly larger than the actual hitbox, and uses the second size modifier.
The displacement box will cause a projectile from a hostile source to swing and deviate depending on the power of the hostile projectile compared to the user’s power. See the example below
(I am aware of what this looks like at a passing glance. To those about to comment on it, grow up.)
Notable Interactions
Lightning: Causes the Displacement hitbox to double in size for a moment. The Magnet magic projectile slows significantly, however. In addition, it no longer has team affiliation, meaning it will affect any and all projectiles flying near it.
Metal: metal magic is treated as having x0.8 power when being used for the purpose of calculating the influence of the Displacement. That is to say, it’s more easily displaced.
Special abilities:
Through the Fire and Flames (180 MP)
At any time, you can attempt to FC TTFAF (GH3 expert). Upon success, you gain 6 tokens. These tokens can be used to smite anything and anyone, regardless of range to instakill them with no exception. 3 tokens are consumed upon killing players, bosses, or any NPC with twice your level or more. 1 token is consumed otherwise. Your next attempt will be +5% faster (additive; 100% → 105% → 110%…). These tokens can stack upon consecutive successes. They are only lost upon death or combat logging.
You are immune to damage while attempting to FC TTFAF. Failure will result in your character being instakilled, the speed resets back to 100%, and you cannot attempt it for the next 2 hours.
Balance Lock (20 MP)
This magic is impervious to balance changes by the balancecord.
white, swirly, aura kind of thing
power 0.0x +10 MP
size 0.0x +5 MP
speed x3.9 -195 MP
special abilities: the only learnable spell it has is aura and transform, and they both just make you super fast, it’s pretty much only meant to be used with hybrids -20 MP
Dark Aura Magic
color and effects: a dark purple and black cloud that emanates from the player when selected
Power 1.6x 160 MP
Size 0.1x 0 MP
Speed 0.4x 20 MP
Special abilities: Last Life 20MP
If you are below 10% health you can instantly kill anything below 10% health and take its total health to add to yours but only regenerates when you die or leave combat (slightly op i know)
Total MP used: 200
[Photon Magic]
Colors and effects: Red, yellow, and blue plasma-like orbs, but high in numbers and densely compacted. Swirls around in a sine/cosine type pattern
Power: .7x, 70MP
Size: 0.1x, 0MP
Speed: 1.9x, 90MP
Special Abilities: Hyper-Blind 20MP
after 20 consecutive hits without being hit back, blind the victim with the magic’s effect and reduce their speed by 25% for 3 seconds. 60 second cooldown for proc’ing
Refraction 20MP
non-constantly casted (anything but surge basically) spells can bounce once off of surfaces. If they come in contact with glass, they will be multiplied after the refraction and spread out in a shotgun-like spread
Total MP used: 200
btw, this is “Total magic points points”. It’s like Detective Comics Comics (DC Comics) or the Commodore Commodore Dynamic Total Vision (Commodore CDTV).