Spirit Water (Yes, it’s based on Avatar)
Glowing variations of the normal Water colors
.9x Power [-80 MP]
1.2x Size [-55 MP]
1.0x Speed [-45 MP]
Special ability: This Magic functions similarly to Strength Weapons. It can only be learned by Paladins and Savants, and splits its costs for learning spells between Vitality and Magic. It functions like normal Water magic when used against your enemies, but allies and members of your party soaked in the water will heal Y(Your level) + (.1 x (Magic Stat + Vitality Stat)) every second. In addition, if you use a Lightning-based imbue on this, not only will it have the usual Water + Lightning synergy against enemies, it will also apply a slight speed and attack speed buff to your allies(There could prolly be more imbue synergy support effects I could list here but since Paladins don’t get second Magic anymore and Savants can’t imbue at all(yet) I’m just basing it off of what’s currently available). [-20 MP]
Mostly I just want hybrid builds to have more going for them. Imbues are cool, and really expand your toolkit, but having s’more hybrid exclusive stuff, like Strength Weapons(which are severely neglected right now), would be nice. Also I thought it’d be cool to make something that synergizes with our currently confirmed Spirit Weapon’s effects.