Make horrible ideas for AO

every minute that passes there is a random chance of getting poisoned or instantly dying

1 Like

oh yea its horrible ideas.

Spin the wheel for your starter magic:

  • the first spin is free

  • any spin beyond the first spin will cost robux

  • 5 spins is 99 robux, 50 spins is 429 robux

  • Sand magic is 99% and any other magic is 1%

After you select your magic you can only use blast and self explosions attacks with no modifying allowed. You must purchase the magic creation kit and the magic mastery gamepass in order to use more magic skills.

Awakening are also locked behind a paywall and each different awakening must be purchased separately. Changing an awakening will require you to re-buy the previous awakening at a discounted robux price.

Vex take notes :memo:

1 Like

sand is good though
make snow 99% (just a worse sand)

1 Like

99% snow and 1% sand the rest can only be spun after buying the upgraded spin wheel gamepass

Every fight is like a Pokémon battle and as many enemies can join the fight but you are forced to fight alone.

Add back infamy gain from killing anybody!

And your first magic determines your typing until you get your awakening. Berserkers and warriors are fighting-typed. Wardens are normal-typed.

Playing Wizard101 solo

Catching a bounty alive. Here’s how it’d work.

You’d need to have a caravel, or a bigger ship, with crewmates. Once you find a wanted person, you can do 3 things to capture them alive.

  1. Threaten them, if this is done on an npc with a lower level than you, this has higher chances of working. May also work on players depending on how bold they are.

  2. Get them to low enough health, and there you’d be able to capture them by tying them with a rope or using cuffs. In this way, they’d have to follow you and if they don’t, they’d be attacked by your crewmates.

Either way, upon capturing them, your caravel or ketch would have a small “jail” area, where you can hold them while you transport them to silverhold to turn their bounty in for the full reward. But the captive could also break free from the cuffs, and the jail in the ship. If they do this, they would be attacked by the crewmates on the ship, and the deckhand. You yourself would also be able to kill them or try and get them to low enough health again.

There would be tiers to the cuffs and jail cells bars.
Wooden - Weakest of them all, most easily to break out of.
Iron - Harder to break out of, would require magic or higher strength for the best effort.
Bronze - Just harder than iron.
Anti-Arcanium (tentative name) - This would severely dampen magic use, causing one to rely on strength for the best effect.

the game is now a 3d sidescroller

sounds like a fun spinoff ngl

Adding @DubiousLittleTyp0


:skull:

you kidding? I’d make an awesome side boss in the dark sea

the leviathan of 1,000,000 abilities, sounds challenging, but I probably have great drops

:face_with_raised_eyebrow::face_with_raised_eyebrow::face_with_raised_eyebrow:

get your head out of the gutter you moldy chocolate chip brained worm

uneasy nominal grammar error

Rework mage & magic to have Hogwarts legacy combat

(Actual suggestion I’ve seen from a YouTuber)