srry dude this already existed
Distortion magic is kinda different, Darkness is kinda unconfirmed and Shadow is uh…
Its just a weak version of Darkness and even weaker version of Void at this point, dunno what you are talking about
in AA there was a hidden dev only magic called “the void curse” it was a black and red magic that only had like two moves, look at the AR wiki for its moves or whatever. Void Curse | Arcane Reborn Wiki | Fandom
void magic isnt canon to aa/ao as of to my knowledge.
Wrong
Darkness curse wielded by Kessler Boreas
gambling magic
magic but gambling
gambling magic
Quasar Magic:
a mutation between gravity magic and electron magic.
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due to the properties of electron magic; beams, and explosions linger for some time, for 5 seconds
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completely different spell set as all spells are beams or shaped pillars.
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destruction is 200%, and attack size is reduced to 0.3 - 0.5*, speed is indefinite because it is all beams. based damage is pumped up to 1.5*
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The starred stats mean that there is a unique mechanic:
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- The beams are actually cylinders within cylinders, the thinnest cylinder has the attack size stat of 0.2, and damage stat of 2.5. The other cylinder that encompasses the main beam has stats of 1.3 size and 0.25 damage multipliers.
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- think of it as a thin cylinder within a wide cylinder.
- think of it as a thin cylinder within a wide cylinder.
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you need the aim of a sniper if you want that small beam to hit!
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staying in the large beam deals damage per second (total to 1.25)
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smaller beam lasts only for 1 second
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also adds the scorched effect
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snares deal 3x base damage.
Spell set: -
Quasar blast: shoots single or multiple beams
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Quasar pillars: instead of the usual multi-explosion, they happen simultaneously while spread out. ex: 4 pillars spawning at the same time in the shape of a square, damage of small pillar damage is reduced significantly.
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Quasar fracture: the beam scatters across an area from a regular blast spell
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Leap: significantly higher
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snare: beams pierce the enemy with a 3.0 damage multiplier.
I really like this one
besides this. I do not like this.
never played WoM but ok
You use your health for every attack and they all deal 1 damage but there’s a small chance you’ll deal 5000
on unrelated note
look man, if it increases the cost, id be fine, but this is overpowered
nah it takes 1 galleon to use an attack and they vary from 0.1x speed to 100x speed, 0.1x size to 100x size, and 0.1x damage to 100x damage
it was never in wom and wom was never canon
I luv gambling yes yes
wowie i revived someone using the power of gambling
The sand government is pleased
(My favorite is protosun)
(I also like dreamseer because of the assumed connection to the sandman myth)
Not as good as some other sand mutations here, but i think it sounds cool:
Ferrousand (im open to better name suggestions)
Damage: 1.00x
Speed: 0.725x
Size: 1.1x
Sand that contains high concentrations raw iron and magnetite, collecting on its victims and gradually pulling in on its self…
has two status effects:
Sandy: Just normal sandy, but it can stack up to 5 times to activate Iron Sands secondary status effect. (btw the visuals of sandy are now black/deep grey instead of beige/bright beige/orange)
Ferrous: The immense amounts of iron and magnetite from the sand that have collected on the enemy begin to create a magnetic field around said enemy, pulling the metal specks into one another and weighing down the victim. This enhances the blindness of sandy and decreases speed and jump height. lasts for 3-4 seconds
same synergies as sand ig idk
ferrousand
Alcohol Magic (Would have a different name if actually implemented)
- A brown liquid magic
- Wasted status effect. Would be like getting drunk in Sea of Thieves
- don’t know or care about the stats
- Has synergy with firestarting magics.
Dreamseer my favorite one ngl
like some kind of golden/black powder that has attack names like “snooze” and “incognizant” or something
reminds me of Sandy