building off this idea, imma give specific examples
by the way i have no idea what the EP for weapon stat affinities are so forgive me if the numbers are a bit off balance
firebrand
type: greatsword
damage: 0.95
size: 1.15
speed: 0.90
passive: inflicts burning and has the same synergies as fire
venomshank
damage: 0.90
size: 1.15
speed: 0.90
passive: inflicts poison and has the same synergies as poison
note: this has less damage than firebrand cus poison DOT deals more total damage than burning
windforce
type: sword
damage: 0.95
size: 1.10
speed: 1.10
passive: deals heavy knockback and has the same synergies as wind
darkheart
type: sword
damage: 1.10
size: 0.80
speed: 0.90
passive: 20% lifesteal
illumina
type: sword
damage: 1.20
size: 0.80
speed: 0.90
passive: inflicts blinded status and has self synergy like light
ice dagger
type: dagger
damage: 0.95
size: 0.90
speed: 1.00
passive: inflicts freezing, has the same synergies as ice magic, but the synergies are twice as strong
aang staff in AO and it has a large flying slash ability called Crushing Breeze with a ton of knockback arcanium wind weapon
also has a mini Uppercut ability but large AOE called Zephyr
the mobility is Piercing Glide, a short charge through the air and deals damage and knockback (so u can combo with the Uppercut). If you hold the attack the charge goes further and has more knockback. The charge maintains momentum btw, it doesn’t immediately stop like warrior reflex.
Ult is Wind Breaker, where you point your staff towards your opponent, and quickly pull them towards you before IMMEDIATELY flinging them away with a thrust. After the ult they receive 100% more knockback for 10 seconds. It has cone a hitbox
Yes you can put normal staff abilities on it too