introduction
plasma magic.
currently a bit of a tragedy.
plasma is small, deals mediocre damage, can’t be used underwater, and is honestly outclassed by fire in pretty much every way, even in the synergy department I’d say fire is the wiser choice, which sucks cuz plasma has lots of potential, afterall it is an ex-mutation from the AA days.
this small little buff should hopefully grant plasma a unique identity and advantage over its competition while not being meta dominating.
the idea
Plasma’s scorched status acts as a sabotage stat that can noticeably weaken your opponent’s stats.
I have 3 possibilities for this:
-scorched ONLY affects the size scaling of attacks, if this was the case, then the attack size of scorched opponents would be smaller than normal.
-scorched will affect your opponents highest stat, this means that, for example, warmwater runs a high agility set, scorched will cause him to move slower than usual. or billybobgamer69 runs a high defense set, he’ll notice the scorched status has essentially done the opposite of a resistance aura, and has made his HP directly lower.
-finally, the wildcard possibility, make fire also gain this buff except fire and plasma both affect 1 stat.
fire could weaken damage (inspired by pokemon’s burned status)
plasma would probably only affect size, as mentioned before.
Reasons for adding this
again, plasma faces massive competition from fire magic, and quite frankly it’s worse in almost every department. this buff would allow plasma to have some kind of leverage over fire, allowing both of them to have their usages.