plasma can’t melt earth, at least not in game it can’t. And if we’re doing custom clash synergies, then water should just completely ignore any clashes from a solid magic and instead just form around said heavy magic while continuing on it’s way.
I can understand what you were trying to do here, but this just still doesn’t make sense. Keep cooking, maybe one day you’ll cook something great.
I’m new here so I didn’t know about this one. It’s just that this topic simply didn’t make any sense to me at all, so I thought you could be as new as I am here as well.
I don’t really browse peoples profiles much. Sorry if I came off that way.
How is your player burning related to lore or spirit energy in some way that stats are lowered? Or are the stat lowering effects due to your armor burning?
Plasma is a base magic, base magics aren’t really supposed to be overly complex unlike their later counterparts, and it also doesn’t really fit plasma
Is it really though, it’s stats are just barely lower than fire while it’s speed and clash rate is quite higher, different niches entirely to an extent
not really blind to an idea for a plasma status rework though, this doesn’t fit the bill though
really weird for plasma of all things to have that but anyway might as well check each possibilities individually
thats not too bad, beside how it comes from nowhere and plasma doesnt need it but thats true for all possibilities
itd feel even more random than the first choice and isnt intuitive at all. also the example of a reverse resistance aura is super broken, that just means all attacks when the opponent is scorched get a massive damage boost
well its the same thing as the first so not gonna repeat myself. fire doesnt need that either