maybe if you enable all of them you get a cool vanity version of the gear but I doubt there should be special “better” gear for this, it’s a refight
Fair
Funnily enough that was actually apart of my inspiration to write this
I mean hopefully by the time vetex adds this the cheese for bosses are removed/ patched or something like that, Not much can by done there to prevent cheese without making the boss fight more of a hassle I guess
Nah, the incentive should be more of just wanting a REAL challenge/ increase replayability and just giving people the item they want, Let’s say you are CRACKED at doing Ellius but he won’t drop that damn spear, you can rely on using the mirrors and build more skill instead of mindlessly spam pulsar for 30 minutes straight until you get a drop. AT MOST it would be vanity like WW said
Wait so does this mean that the AO MC is a schizophrenic?
i think its just because memory loss and it just means our mind is in pieces from the experiments so we can remember weird things idk
so are the clothes we wear figments of our imagination and if you wear only boss drops as vanity your character looks naked to NPCS?
you get stat bonuses from it so no
I think mirages are just weird lore shit
you’re a threat, dubious.
the workings of this are so confusing
maybe it’s like your magic energy manifesting itself again as a traumatic event?
I don’t think beating the shit out of iris is “traumatic”
well like
idk maybe it fuses with the energy of the bosses and manifests their leftover energy floating around with your energy and that’s what makes a mirage
but that doesn’t explain how drops are made…
In lore we most likely get all the drops the first time we fight them, similar to elden ring. But since it’s an mmo drop rates exist, so the mirage stuff was just added to show us ‘re-living/reimagining the fight’
so it’s like a dream…?
and when we fought them for the first time… we had every drop that we could have gotten when we fight the mirages???
My best guess, not sure if there’s an actual lore reason other than it being a game mechanic
trippy
one small issue, this would further lower trading values for boss drops, making sunkens exponentially harder to get. solution? reduce sunken rates by 90%! yippee!
i agree 99% but 1/2 seems too high
make it like 1/4 or something and i think that’ll be good
i do want a way to make bosses scale so you can fight them and still get a challenge at max level, the reward boost too would make boss farming much faster, and more fun
this is a really good idea
Don’t let the flame die out we need 100 votes
goated idea