Mirror Shards, or fragments are a boss drop dropped by each boss respectively, They are toggleable items in the inventory that when activated, make their corresponding boss more difficult (Modifiers, attack patterns) Etc.
These drops would serve the purpose of
A.) Increasing boss replayability. Some people find fun in fighting bosses like iris, or shura, or Argos. In later game these don’t feel like bosses and more like curb stomps and the only way to replay them in a fun way is to go on another slot.
B.) Increase in drop rate. Unlike WoM, AO has REALLY merciful drop rates, however some people still complain about these rates, Fighting a "Reflected’ (The name for boss when activated) Boss would increase the drop rates (I.E: Calvus Drop rates go from 1/10 → 1/2). This provides an incentive and reward for taking up the challenge. There should also be something preventing others from cheesing the mirrored boss such as if another player is fighting a mirrored boss, They can die once or twice before they are kicked out of fighting them again/ for the remainder of the fight
Extra notes:
Normal player’s cannot interact with mirrored bosses, When a mirror is activated for a boss, the entire fight should be CLIENT SIDED or ONLY apply to other people with that boss mirror activated
Mirrors are dropped by killing a boss in a certain time limit or flawless’ing them. (EX: To get an Iris mirror, you must kill iris in 15 seconds or less, to get an Argos mirror, you must kill him in 45 seconds or less, To get a calvus mirror, you have to kill him in 1.5 minutes or less)
As most bosses we learn the same patterns over and over but this will like fix a lot with a bosses a difficulty being easy like Argos, hes fun but I feel like he can get shredded way to fast.
Though it could take development time away from new content, there’s no real reason not to add this. It’s optional, challenging, rewarding, and increases replayability. Cheese prevention is a valid concern though, mainly with argos since you can kill him by trapping him in the room he burst out of when you first fight him.
Also, should there be exclusive drops for defeating these bosses? (i.e Lions Halberd → Mirrored Lion’s Halberd) Or just an increased drop rate for the already existing ones?