Mistral Update Patch Notes (Discussion Thread)

YIPPEE

I was gonna have to delete like 4 files but now there is no need!

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spooky

we’re in danger

Just in case conjurer rivals weren’t already threatening enough

a metal conjurer gunslinger :skull:

This is why I’ve tried to get Fighting Style focused Rivals for most of my files. They’re usually not much of a threat.

both potions and crafted jewels do this already

I wonder if this is a lore-related change? Since the MC supposedly got their Awakening early, I guess it was weird for NPCs to also get it at level 120 just like us.

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this is great as a berserker main but why wasnt this weapon builds? strength attacks swap hands if you lose one, weapon users just get fucked

I really hope armor with jewels socketed will be changed to show up in the Crafted tab. It’s always annoying to find those.

Vetex hates weapons (he has to make skills for them)

Aint no way I am going to fight a lvl 260 glass leg

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I’m so cooked, my rival has weapon aura

same reason why 80% of the weapon customization chart is red, vetex wont bother to make more animations where the character holds a right hand weapon with his left hand bc is most likely a small feature, and well too much work for it

This is… Weird to me.

Mind, I’ve never really worked with Roblox before, but I’ve worked with stuff like Unity and Unreal a while ago. Sure, those are a lot more in-depth than Roblox’s engine, but I’d at least expect Roblox to have as basic a function as mirroring a model/animation/visual effect on the local(avatar’s) grid.

Or am I giving the lego engine more credit than it deserves?

Im sure he will be working on it in the next update.
Cause dont forget, vetex’s current model is releasing what is ready.

this multi billionaire company cant even get a good filtering chat

Yeh, was giving the lego engine too much credit.

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