Mistral Update Patch Notes (Discussion Thread)

sorry :sob:

How would vitalibros start the game if they had no attacks?

Standard imbue
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Patrimony imbue
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Prefer standard imbue, it’s more “subtle”

the first thing i see when i load in:
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2 Likes

yeah no doubt hes powerful, but you would think something like the LIGHTNING or AETHER curse would be stronger than wood lmao

whats the different effect that those apply

i wish vetex would focus more on story

Standard imbue is just a size increase, patrimony gives a size increase and lightning synergies

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shadow+merciful=black hole


amazing

2 Likes

something we NEED to try: patrimony with max attack speed

spirit blast has NO cooldown (the attack animation and endlag is ALL it has)

there are a couple of random corpses impaled on tree branches on drako’s arch
maybe he did that?

Oh that’s, that’s a regular attack

Wait… Savant doesn’t have a vitality awakening???

It only gains access to spirit imbues after 2nd awakening

This update was so unbelievably mid, that it made me realize AO is fundamentally flawed.

→ Nerf Dashes to only one, but this does not change running, AO’s combat is quit literally BUILT AROUND running and pressing q, unlike literally any other modern roblox game

→ “Continued Story” is literally just 5 minutes, you fight 3 level 60 npcs then you talk for another 3 minutes.

→ Areas in the Nimbus STILL do not load if you don’t spawn in them…?

dawg this game is being sabotaged

The thanes can be ruthless spirit energy knights and they are CRACKED


Also was reading this, spirit weapon obtainment method dropped


Also ship fleets!

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pookie crimsoncreate put the summarized update log in reminders

We’re all guessing that one of these will be in Fort Castrum, but unless they’re all getting their own islands, how will three more of these side bosses fit in the Bronze Sea?