This is from less than a month ago, so it seems he changed his mind.
This vetex guyâŚ
This feels like something that would fit a different game; AA could theoretically work with it, but you only ever learn three Magics because the Seven Seas arenât advanced enough for people to reliably learn more than that.
I would be willing to pay for something that used this system, thoug.
Iâm asking him a few questions on Patreon chat now. Be back to you all when I get an answer updated for June 2024
Iâm gonna lose my shit dawg, at this point the game itself just shouldnât be canon.
lore is getting out of hand
I feel like the main reason why Magics have scrolls and not mutation quests is because the game was designed around people wanting viable non-Magic progression.
Lorewise, would this mean that one Magic could mutate into any other (i.e. Water â Phoenix), or are you stuck with what your Magic could mutate into?
stuck
I would assume stuck with what your magic could mutate into. Luckily for me my characters already fit that just fine whether itâs mutations or scrolls, but it must suck for other people.
tbh I made this idea cuz I liked the aa mutation system and I knew scrolls were planned so i kinda combined them
also the scrolls are supposed to tell you how to evolve magic
I prefer mutations story-wise and lore-wise (it doesnât make sense for scrolls to be hard to find since they can be easily spread-around and they arenât one-time-use). Mutations are more personal which I like. And just generally really cool.
Scrolls are way better for gameplay. As Sock said, mutations have the issue that you may have to play with a magic you donât like to get the mutation you do like. But whatâs less talked about is the issue that mutations were going to be non-replaceable, so whatever you picked youâre stuck with for the rest of that file. The Vimir Sea is wayyy too late for players to be making a decision that big, especially with no way to test out all of the mutations beforehand to make sure you actually like the one you chose. Scrolls are just better for players.
Iâm gonna vote scrolls because theyâre good for gameplay and even though mutations are better for story I think scrolls are pretty good for story too, potentially. A character could still need to develop and grow as a person in order to master the scrollâs teachings, or maybe acquiring the scroll and its magic could represent change theyâve already gone through. Also, if weâre using magics as metaphors for personality then scrolls allow for far more drastic change in character, since you can even go from Water Magic to Sun Magic if you want.
my main headache is from him saying a mage could theoretically learn as many magics as they want from other people, giving birth to many unanswered questions
vetex try not to contradict himself challenge (impossible)
mfw
Doing that tomorrow if someone doesnât do it before (and if I donât forget)
even though he said being able to spread scrolls around was a gameplay mechanic this part of the lore doc implies it works that way in lore too lmao. makes you wonder why they donât have schools for different types of magic like how thereâs schools for martial arts
Yeah, that part of the lore doc definitely implies to me that the scroll system is canon. Itâs very contradictory.
Beginning to think thereâs a different âgame canonâ and âstory canonâ
I think thatâs just outright true, isnât it?
âIf weâre talking about the game verseâ
Its so confusing man