Mistral Update Patch Notes (Discussion Thread)

weapon gem sockets would be really cool
they could give stats and a special effect depending on the reagent used

??? No???

is he making a system where you get to make your own skills so he doesn’t have to make every skill?

Custom weapon skills keybinds?

So…like 5-7 years ago, i was a huge roleplayer…You know, Superhero RP, Kingdom Life etc. Well, i once found the game from dev of Kingdom Life II - Northern Tales, and holy moly does it have some weapon customization!

Like, imagine us socketing stuff into guard or pommel, changing its aura etc

Imagine us socketing a blue gem into Kai saber, to turn its effect into blue, and replace a skill from a flying slash to uh…flying pheonix for example…Or some new skill?

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this is what I imagine artisan weapons are going to be like

Honestly I would love if exotic scrolls were like exotic wep enchants, where you gain a huge buff to one star in exchange for a different substat

that would probably be more interesting to make builds out of tbh, because then you wouldn’t get situations where people run 150 attack speed 100 size and 80 power with a decent amount of defence

Yeah, cuz even with the exotic nerf, the fact remains that they’re still just a straight upgrade from rare enchants

I just wish that each type of weapon would have more…Drastic…stat differences.

Greathamemrs are huuuuge and big damage but sloooooow.
Katanas are fast, but small.
etc

I think I would like it if this is how it was, just not drastic differences, at most considerable differences that actually have an impact

This was written by a great axe user btw

A bit off topic, but uh, do you guys got reacted by this game as well? It seems like he “:sob:” reacted everyone for some time.
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he’s just very sad about the possible exotic enchant nerf

Just recently actually
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Totally not rb1 am I right

Where’s this new balance doc, I’ve only found the link for the previous one

I don’t entirely grasp the sentiment that Spirit Weps taking wep slots will be bad for Knights ngl.

Can’t tell if it’s cause i’ve been running 130 Weps, and or only using Staff, Sunken, and Kai Saber.

I’ll quote Qczrz from balancecord.

warlocks get their weapons AND magic
warlords get their weapons AND fs
warlocks get their magic AND fs
knights get their 3 slots for BOTH weapons and spirit weapons

all other weapon hybrids have 3 weapons + another form of attacking
knights would have either 1 or 2 weapons + 1 spirit weapon or the other way around
there’s no way a knight wouldn’t use a spirit weapon since they need that to imbue spirit energy into their other weapons

I believe they were referring to how every weapon build frequently ends up running the same three weapons 'cause they’re the best choices and having spirit weapons to choose from would mix that up for knights, which is a short-term issue that will be resolved in time as more weapons and weapon skills are added