this suggestion would add some customization to hybrid classes in every level range, plus the way i’m suggesting for arcanium weapons would be easy and balanced to implement
warlord weapons
Dual variants of some 2-handed weapons
these would be greathammers,spears, greataxes, and etc., these would be generic weapon sets with maybe a boss weapon too, but would be dual versions of the normal weapons like the duals swords are
giant versions of some weapons
these would be giant greatclubs, cannons, and anything that could be made giant, would be sets of normal weapons and maybe a boss drop or two
conjuror weapons
arcanium weapons
these would simply make it a 50% magic, 50% weapons stat requirement, maybe along with bigger stronger looking imbues
triasta change
make the triasta 50% weapons 50% magic because it literally says it arcanium in its description
Meh.
Overall, the ideas is lazily made. Arcanium weapons will come in and as such suggesting it is redundant. Dual variants of heavier weapons sound a bit cool, however they should just be boss drops. Giant weapons sound very lazily made. The Trista of Bronze should NOT be an arcanium/conjurer weapon.
It’s understandable why there should be arcanium weapons, however you at least have to discuss on its mechanics as well so that it can be implemented on.