correction, that’s slightly below 400
@divanochi do the thing Mr forum janitor
Depends on the movement, it’ 500 for leaps, 400 for dodges, 300 or so for walk speed
it’s all because the agility change is not very good
At least radial tags will disable it instantly so that’s nice
I know I’m gonna get flamed for saying this but "guys you gotta understand this nerf, a game owner who said would never focus on PvP has to make PvP perfectly balanced even if it makes the PvE content less fun "
the whole of changing agility into some bad jewel substat and making accuracy replace it (which feels more like a secondary substat like AP or resilience)
This is not to make pvp perfectly balanced, that’s not attainbale, it’s to fix something so broken it genuinely doesn’t have anything comparable
guys guys guys
(bump)
Do y’all know that one picture from a sitcom called Community? The one with a guy holding pizza who walks in on complete Armageddon?
That’s me right now; the hell happened here?
anunoriginalusername ragebaited moochezz
Misunderstandings, drastic changes, and master baiters
Agility
Yeah, that one!
You are perfectly fine having that opinion, I’m fine with disagreeing on it partly;
But this place is not the area for these arguments, I dont want to see “50 new posts in FRUPN!” and only 1 new thing was announced, with 0 extra context needed for the change but the rest of the posts are just arguing about something stupid.
I just like to run fast. As long as I can keep running fast I will be happy.
I’ve seen ppl react negatively to how I moderate the thread so I’ve been less proactive in moving messages from the patch notes discussion unless it’s explicit derailing or I see people wanting it to be moved
Because then non-musgravite gems would give too little of an agility buff
I guess agility simply can’t be balanced with such a large buff a 2x multiplier is
Either musgravite agility is overpowered or non-musgravite agility is underpowered
maybe it’s because agility just affects so much
it does movement speed, swim speed, dodge distance, dodge reflex distance, high jump height, regular jump height, leap skill height and the distance for certain skills that move the player.
