My magic tierlist, correct me if im wrong

yea that seems pretty aight

No synergies VS plasma which DOES have synergies but maybe isn’t as blatantly strong?

Plasma. Not only will its synergies work well will paladin, it is a strong magic on its own. I fear the synergies it will gain, honestly.
Shadow will lack synergies, instead only being useful on its own. It’s also icky and disgusting, so don’t pick it.

O yeah I know that navy player, one of the worst I’ve eve fought.

i absolutely despise plasma but how the hell is is that low?

plasma is unironically a top tier magic rn like debately an upgrade of shadow

counterpoint: small

and not as cool as fire :sunglasses:

shadow has 10% more size for less speed and damage + no syns and no DOT

just a friendly reiminder that size isnt everything its how you use it

I play Plasma Paladin, its pretty good right now, ~7% (imbue reduction) damage boost from patrimony, if im underwater, Spirit blast is still really strong (200+ damage). We’re getting a lot of stuff that’ll work for it (and other heat magics) for full release really good option.

Anyways, Plasma Paladin will work better than fire because Plasma has a lightning synergy, and fire doesnt. we already dont have a lot of spirit weapon options, so more synergies is better.

Shadow has no synergies, which is a big negative for Paladin, considering its the only class that makes use of Imbuements on Magic. Shadow Paladin would only work if you’re fine running Spirit Paladin, playing more like how a conj would.


imo:

Plasma Paladin is probably gonna be the best heat, likely tied with Ash for reasons I’ll go over in a second. And this isnt just me glazing Plasma, it just has the most options out of heat magics. Eagle, Ember, and Tide (should it give steam) will all work with the weapon. Especially if tide DOESN’T give steam.

This brings me to Ash, which could theoretically apply Petrified every hit, which would be very good (12.5% every hit is crazy).

Explosion is worse than ash, if you thought it should be the same because of charred+ember, then 1: thats only a 5%+petrified; and then Patrimony doesnt work with charred (lightning + charred = clear); which removes one weapon for Explosion Pal when compared to Ash Pal.

Magma is fine, Lighting and Burn Synergy, just less than Plasma, but its magma, a very good magic, you’ll be fine.

the “worst” will be fire unfortunately: it has no lightning synergy, and burning doesnt stack with itself. aka, fire Pal has no synergies, aside from tidestone (if it imbues into steam).

obviously, there are still other weapons, but not having synergy bonuses is kinda sad so whatever.

yeah I’ve seen a lot good about plasma and paladin so I plan to move it up a tier

yeah but like that’s true for everything
and in this game’s history the vast majority of players have found out how to use shadow

Burning 2
(complete sentence)

okay but fire²
it might apply burning 2 if vetex decides spirit weapons can inflict status effects ontop of having synergies

also slide the build i’ve been considering making a plasma paladin and have a file thats quite literally useless and needs replacing.

Yes 0.05 less speed, it does most the raw damage Plasma can only do in DoT per hit, AND it is bigger + has a stupid annoying effect

ok

raw dmaage doesn;t matter in this DOT and synergy meta

only .1 and it’s effect is literally meant to be useless

Size isn’t everything, Drained does literally nothing, and Shadow has no synergies.
Plasma however not only is faster with higher damage output with its DoT (which by the way does 25% extra damage in THREE TICKS), but has synergies that you can take advantage of to ALWAYS be doing more damage than Shadow can at any given moment.
Shadow is a skill issue bandaid for hybrid builds.

bro the plasma glazing is wild

shadow has had to be nerfed so many times and is still good. I still see more shadow users than plasma. it still has more raw potential than plasma because no synergies means you can use it with anything.

plasma has gotten ONLY buffs if I’m not mistaken, off the top of my head I cannot think of a single plasma nerf (that isn’t an imbue). it, along with every magic besides wood, is good, but plasma is not all at like you guys believe it is.
high damage dot is nice and all but if you were actually using it for the synergies you guys praise so much, three seconds is not as big of a time frame as you may think (I would know, I play a speed Thermo)

you… can’t apply negative synergies yourself. They only matter for team situations.

anyways, everytime somebody mentions synergies, they always forget that there is two types: On-hit and Status. For example, On hit would be Plasma hitting Bleeding and getting bonus damage, Status would be Lightning hitting a Scorched target.

Plasma has strong on-hit and status synergies; although status synergies are harder to use because of Scorched having a short duration. But if you’re using Plasma to hit its synergies, then it still has pretty strong ones, and for any multi-hit attacks, you’ll easily land the status synergies because of Plasma being fast.

so realistically, your point of Plasma not being able to use its synergies doesnt work; just use another magic to apply a status that plasma gets a bonus for. for people using any magic as a main, only its ON-HIT synergies matter, the effects of its status can come second, as thats important/usable for hybrids.

Strong On-hit and Status synergies are especially important because hybrids already receive half the benefits from them. Also wood is really good.

plasma is definetly stronger than shadow rn
yall seem to be underestimating DOTs

I know there are two types, I’m just saying that y’all glaze them equally like plasma’s 3 seconds is good for non on hit attacks

and yes my point works; plasma mage