I guess I’m going to dump my thoughts on Vetex’s story in this critique thread:
I think it’s important to note that Vetex completely copied this system from Assassin’s Creed Odyssey (see ACO image below) (He kinda even copied the game’s name I’m pretty sure).
I’m not saying this is a bad thing. In fact, no one can own game mechanics, ideas, or styles. However, I think this shows that Vetex heavily aims for having some sort of similar story beats as ACO. And speaking as someone who’s played both AO and ACO to completion (although years ago), both stories function the same but Vetex’s story is more muddied and obviously plain as a Roblox game.
I think the root cause of this problem is that Arcane Oddesey’s story is more of a magic shounen parody of ACO. And by a shounen parody, I mean that AO includes a main cast of virtuous, strong, and young characters that try to take down a big baddie with some kind of special MC, much like a majority of adventure shounen. This isn’t a bad thing by itself, but Vetex just doesn’t pull it off well with the limited story beats he had.
I don’t really think a prior appearance for any character is necessary, at least not for video game storytelling anyway. The biggest example of this is Elden Ring (Yes, I’m one of the people who says it has a story). Most of the bosses are obviously good af, yet they only appear solely for their fights. The buildup to those bosses is instead the worldbuilding, as they’re mostly revealed to the player through word of mouth and the environments the player explores in their respective kingdoms.
Vetex did this with General Argos and sort of did it with King Calvus with the prince’s speech when they arrive at Ravenna, but Elius and especially Carina suffered from a lack of it all.
AO’s story is definitely good for a Roblox game, but it’s still flawed. As I said before, I think the story of AO is more of a weird mix of shounen and ACO’s mystery action elements. If he could focus on one style, or better yet even pull off the current style properly, then I think the story would definitely be improved. But the way AO is now is that it doesn’t succeed as ANY kind of story and that is because of the protagonist.
AO suffers from what I like to call Blank-Slate MC Syndrome, where the protagonist is purposefully made bland for an audience to self-insert/semi-roleplay into the story. This is especially a problem when the MC is pretty virtuous in the story, even though we can literally be a murdering pirate with a 100,000-galleon bounty.
The player character doesn’t have any thematically meaningful interactions with any other character except for being a magicked-up, walking moral compass that may or may not be completely good. Literally all King Calvus and other bosses have to say about the PC is “Huh, I thought you looked weak but I guess you’re strong” and “Oh yeah I sense some special power in you that’s related to the cult.” And then Iris suddenly becomes their friend after the PC weirdly follows them with a sudden interest in helping them. I don’t know about you but I’d say that’s pretty creepy. And don’t get me started on how the MC doesn’t even get to fight the glass curse user after being enslaved by them for one month or however long.
In fact, I think Morden should be the protagonist of the story. He has the same understanding of the cult as the PC (at least he says so), went under the magic experiments with the PC, and definitely has more personality than the PC. Sure, he doesn’t fight all the Ravennian bosses but he steals the Death Curse and fights the Glass Curse user that 1-shot the PC.
But yeah, it’s Roblox so it doesn’t really matter how good the story is anyway.