TLDR at the end;
As title suggest, I have something to say. The boss fight in this game is ass. Not ass because they teleport, not cuz they deal damage that 3 shot you if you accidently let go of block, nor I want to talk about their absurd attack size. Im cool with all that.
What I’m not cool is them never stop teleporting and stuff. Look, I dont mean they unbeatable and true, they suppose to be hard. However, this doesn’t mean they gotta have inf energy. I swear none of the boss got any cooldown. Jarl Ivar for example. The only time he stop moving is so he can charge up his axe and deal 400+ damage despite block. Not to mention the small arena we fought him in. With that amount of destruction he made, Fenrir should have sunk. Its like putting Allanon inside Calvus throne room. Is it impossible? No but its obnoxious.
However, like I said im cool with that, what im not cool with is they have zero cooldown. Thats it. I fought Allanon for the first time and im surprised on how stupid his flight. Thats not a problem, the problem came when you gave him the same autonomy the player has.
Reasons why Dark Soul boss is hard but almost no one complain bout its design (by design I mean the boss mechanic) where we can dodge them and parry them, and they dont do damage to the whole arena. Ellius is annoying asf when I fought him but he is actual not a bad design, I lose to him a lot cuz skill issue. Argos is somehow easier than Ellius. Carina aint that bad too, she just annoying as hell. Heck, I even defeat Calvus with Flintlock as berserker. It take a long time sure but its doable.
Maria is annoying asf. Allanon literally reset like 10 times during my fight. Like wdym his attack cover whole area? I literally retreat to not get damage. He reset. This is not the worst part, the worst part is him flying here and there none stop. The only time I can pin him down is when he explode himself, even then its hard to see where he is. Jarl is the same. Fcking metal magic in closed area. Yeah funny Vetex. Same here, he only stop when he send produce his ball. Most of his move is pretty easy to dodge tho, but the undodgeable one practically kill you immediately.
This all give me one thing. I dont win the fight because I am stronger than the boss. I won cuz the boss for some reason is not as strong as they should be. For example, lets look at Ultrakill, particular V2 and Minos, prolly Gabriel. How they represent themselves is how they fight us. What I mean here is, they destroy the entire layer with one punch then somehow we beat them because they decided to not use it. This is not primary problem though, just nitpick.
This may seem like crazy guy ramble but, well it probably is. Either way, I suggest Vetex make a little changes toward how boss fight goes. Give them longer cooldown or something and reduce their movement. Like they still move fast but not as stupidly fast as we do now. Looking back at example Ultrakill, the boss dont actually that much movement as player. Sure they can be fast but they cant spam jump and dash here & there. (I forgot if V2 can dash)
TLDR: Bosses need to have some sort of cooldown on their movement. Sure they stop sometime but compared to us, they move a lot more tbh.


