Donāt do it
Deepbound makes you literally having to live in the depths and the trial will always be the enforcer and the depths origin is not fun, very tedious, and hard.
Whats COC
Chime(c) of(o) Conflict(c)
Someone told me about that so I thought it was the normal abbreviation.
Iām almost done getting all the echoes upgraded to max but its just so demotivating for me to do
thank god I am almost done
Or do people just call it chime?
People just call is Chime for short
which method are you doing?
I see.
48 Echhoes per 20 - 30 minutes
You need to be good at TO1 and surviving
You need all modifiers on
Complete trial of one while using manual to gain more investment points
You should exit with 4 - 5 investment points at power 9
Exit the basement and gain some enemy EXP and use agility training tool to help you get those 5 investment points so you can get power 9
Cook a meal, if the campfire is blocked and you donāt wanna risk it get jetstriker oath first
and then cook a meal
Get jetstriker oath(50 agility needed)
Die and go to layer two and get the rhythm murmur fast as you can because of the parasitse and messing up the rhythm will make you die faster
wipe and you should gain 48 echoes
Youād need to do at least 28 - 29 runs to get max echoes
Iām sure there are other stats but this one is so far the fastest for me to do
that sounds like a nightmare iāve never done to1 before lmao
It is a nightmare
Every enemy with fragile heart gonna deal like a half of your full health or two bars with the most basic moves
Somehow, the stone rock gives me more cancer than every other enemy in To1
Wave 9 is somehow the easiest for me probably because I choose risky moves and how quick it goes
Risky moves carries hard for me
Also
For me I put like 29 investments in agility and I spam the other investment points into fortitude for more health and cards thatāll help me
Once Iāve beaten the 8th wave (Parry checks) I put the rest in agility and wave 9 I put it in agility
and I should come out with 54 - 55 agility and 65 - 70 fortitute
and 20 - 21 weaponry as youāre gonna need to use weapon manual
The cards I recommend would be cards thatāll give health and mobility/support cards such as risky moves , exoskeleton, move faster after a dodge, etc.
And whenever I get mantra choice Iād always go roll 2
If you want it to be quicker then go for dash mantra or something so you can speedrun walking across ministry and layer two
What is your luck bro
Beyond my 5-day progression post iāve only encountered meaner and stronger players who are out for blood, idk how you find the nice ones so easily
Donāt need to, just hold block for the second swipe. Itās much easier
Iāll give you a very important note though. Most nice players are completly maxed out - bells, enchants, equipment etc. You kinda get bored a little so you stop ganking everyone you see - they wonāt attack other max players unless ur on KOS or smth.
Granted my freshies keep randomly getting ganked. Idk why.
Anyone got tips at parrying after the changes I know itās been awhile but I feel like I can barely fight players now
noted, thank you for the tip i also struggle with 2nd swing
Itās easy. Simply press F the second you see them raise their weapon. If itās a heavy user, wait half a second and then parry.
But Iām no good at PVP, I just use what Iāve learned in PVE.
And can someone tell me a good damage based flamecharm sword build? Iāve already found one thatās decent, but still.
Also, I havenāt given up on fist yet.
Problem is the new parry changes
IF you miss the F youāre gonna have a long cooldown and youāre gonna get bodied by enemies easily if they combo you so its not just about simply pressing F. Miss it and you might get combined and the only thing thatāll probably save you is tempo