New Balance Changes Discussion

Not as much as it would do good.

you can argue that the competitive advantage given by atlantean essence isn’t that great. like sure you can probably make similarly efficient builds (using full sunken sets in all of them but that’s not really the point)

but why should sacrificing visibility of all things be a reasonable tradeoff for stats? i argue it makes about a similar amount of sense as sacrificing vanity for beast defense and both mechanics suck. there shouldn’t be a way to gain stats that half the community despises and half the community has no problem dealing with

sure u can argue that the drawback isnt a drawback, but its straight up not a big advantage, ya ofc the people that have insanity are gonna have more stats and a smaller buff, but most build can be done without insanity and at this point any more stats will barely do any effect, atleast on speed or intensity, size rn is just the best stat, but insanity is just used to abuse already broken stuff, its like mirror from clash royale (kind-ish, isnt as trash), its only op if the thing is used for is op, the moment they actually get an actual nerf they will no longer be a problem, it might delay power stacking but its just that, a delay, give it 3 weeks and the community is gonna powerstack like crazy (sneak peaks that show the stats already have crazy power stacking without insanity, balance team didnt fix that)

also to add, u dont even need insanity to powerstack like crazy, however powerstacking is very good rn, so yes this is a rare moment that insanity is gonna make a big difference, but its due to powerstacking being so good (u get 193 with 2 insanity)

want to fix this? make it so after like 120 power, it starts scaling extremely low

I think atlantean essence should generally just be reworked into something else in general.
You can argue the stat bonus isn’t that important or that the drawback isn’t that bad, but that doesn’t change one important fact: Insanity makes the game less fun. (atleast for most people)

There shouldn’t be any effect, much less permanent ones, that give you a benefit at the cost of actively making the game less enjoyable.

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I don’t even know what you’re beefing over is it the Aura change or the Towering Impact change because neither makes sense for what you’re trying to argue.

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what are u even talking about, atk speed has already been split, literally half of it functionality has been taken away and made into it own stat, i only talked about atk speed and insanity, nothing else

Fr, everyone’s like “NOOOO THEY NERFED ATTACK SPEED” when they haven’t been able to play with or calculated anything to find out if that’s even true.

For all we know, 200 Attspeed could be exactly equal to 100 Range and 100 Casting Speed

What relevance does Attack Speed have to the post you’re talking about? None of the patch notes you are commenting on affect the Attack Speed stat
so you are either:

  1. Implying that the change to aura is a nerf to Attack Speed (even though Speed Aura’s functionality hasn’t been changed from how it currently works??)
  2. Implying that nerfing the speed scaling on a specific ability which needed it nerfed is a bad thing
  3. Implying that a nerf to Atl Essence is a nerf to Attack Speed so it’s spitting on its face even though it’s a nerf to all stats from Atlantean, not specifically Attack Speed.

Also it takes 2 braincells to put together that reduced functionality = higher efficiency for each individual function.

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Good thing I fight with no armor equipped

If I don’t have armor they can’t nerf me fr

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btw if u take ur time, ur little precious time, and look at the post i made about atl essence, maybe, u might realize that i was pointing to multiple stats, 2 stats builds and how stats can easily go over 300 or reach it without atl essence with good enough armor and defense, maybe instead of thinking that ur the only one that can think bc ur a balance team member and the rest just cant think u might realize that u and ur team balance a game that others play, that u guys chose to do so, and that maybe u should balance it in mind on what it seems balance to the people and not u guys, u know, like what most good balance teams do, but hey, im the one that has the dumb idea of changing the power formula to hard nerf power stacking, apparently im also the dumb one for realizing that gaining more stats after a certian amount doesnt increase the % as much and im the dumb one for making builds without atl essence that are good, maybe if i get on the balance team, maybe u might finally listen to this peasent non balance team member rather to automatically assume what u want to hear

So…

This.

Quite ironic.

Yeah I was specifically talking about what you said about Attack Speed and trying to piece together how one would generate such a take of all time. I underlined the 3 possible reaons for why you said that and pointed to how they were all stupid.

As to your comments specifically on Atl Essence or Power I don’t necessarily agree but I don’t have a strong basis for agreeing or disagreeing either, which is why I didn’t comment on them.

People will say this like it’s some powerful statement and then just get mad at everything the balance team does as if they aren’t the ones pretending to be the experts™️. How often does anybody on the balance team ever say anything that implies “you guys are wrong and don’t know what good game balance looks like.”

You just don’t like getting called out, and want to freely be able to vent frusturations about game balance without critical thought. Plain and simple.

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Ladies ladies, there’s enough of me to go around dont fight :wink:

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look its just logically to understand that if something has a -20% that is a nerf, especially if it says speed type

come on, dont act like u guys take our feedback, its clearly not something that is imporant, while i understand that sometimes they are, its just that, sometimes, only time i can agree that the community was wrong was on the negative feedback on reflexes, and even then i feel like it was more due to pve and exploration, either way there were several times when a choice u guys made was heavily not like and yet u still went with it, i dont get why u need to act like balancecord was such a happy go lucky place when it was mostly made of people that would act more like fanboys that would see u guys as people that can do no wrong and jump everyone that disagreed, are u rlly gonna tell me that u guys never act like u know better or never imply that we dont know what good balance is like, i had several times where instead of having a nice discussion i had to argue and debate with the balance team

how ironic, like i never agreed with u guys, if anything the things i was most vocal in the end turned out to go as i argued for, vindicator size buff, triasta nerf being too much, reflexes being bad for pvp, what even did u call me out for? for thinking that the atk speed -20% potency being a nerf? it sure sounds like it is, why even put a -20% if it doesnt change anything, to me it seems like i can accept that i am wrong about stuff rather to keep going with my bs

Isn’t the aura/focus change meant to be more of a tradeoff? Extra duration at the cost of 5 seconds longer on cd and a slight nerf to the potencies? This doesn’t seem like that big of a deal to me.

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You mean going colourblind and having your screen shaken occasionally, as well all the rest insanity can throw at you - isn’t relevant for combat?

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I can willingly refure to take that 12 extra power, as long as I keep my sight and hearing intact

Exactly.

What it’s logical is to read from left to right.

  • “Aura/Focus duration has been increased by 10 seconds, that’s a huge buff.”
  • “Potency has been nerfed, that makes sense.”

Also if it was so obvious then why were we acting like I was discussing unrelated subjects when I brought up the same exact topic you mentioned over here?


It should have been incredibly obvious what I was talking about, no?

We are also pretending that this related to the split of Dexterity and Range and neglecting the fact that it’s compensation for Aura (a specific spell) now lasting an additional 10 seconds.

This ironically relates back to your perspective with the Attack Speed stat as a whole, where it’s like people can’t comprehend the concept of a tradeoff and just treaet all changes as nerfs.

While some of the changes that were implemented weren’t received positively by the community or even what the community actually proposed, there was almost always some large level of community emphasis. Stun changes would be a good example, not everyone agreed with the end-result but the changes themselves were heavily debated beforehand and it was a large consensus that action had to be taken. The ideas themselves were largely agreed upon as well.

If you want to argue that some of the changes didn’t ultimately benefit the community then sure but pretending that there is no consideration of feedback is just divorced from reality when a good amount of the major changes to this game had several community votes beforehand.

Literally who and when? Do you genuinely believe there weren’t large amounts of healthy disagreement within that server?

Truly is a mystery why this would happen, isn’t it.

“Here is an example of you voicing an unreasonable opinion and immediately responding by calling the balance team uptight.”

“Oh yeah, well I agreed with you guys in the past so that changes the behaviour I’m currently engaging in.”
Also ignore the fact that suggests that maybe if the balance team is implementing the changes that I want that they are listening to some set of feedback

Literally yes, it should be incredibly straightforward. That’s why I’m so frusturated with this guy it’s like you can genuinely try to suggest something you believe will benefit the game and people will just nitpick things about it no matter what.

this friendly bear is being quite unfriendly

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