New Dark Sea Enemy Type: Life Remnant Skeletons

New Dark Sea Enemy Type: Life Remnant Skeletons https://forum.arcaneodyssey.dev/uploads/default/optimized/4X/a/9/b/a9bfe23eb64772f9842194c1f954536c49bc2f44_2_1024x698.png
effort 5.0 3 quality 4.333333333333333 3 reasonability 2.333333333333333 3

Made together with @Stevenar.

Introduction:

The Dark Sea already hints at something unnatural through the presence of skeleton remains and the loot item Life Remnant. This suggestion expands on that idea by introducing a new enemy faction: Life Remnant Skeletons, reanimated by corrupted life energy!

Instead of being inert loot, Life Remnants are the source of these enemies’ revival and power.

A link to Stevenar’s animation video

Life Remnants exist only by feeding on life energy. Although described as powder in lore, they appear as crystals in practice. These crystals drain life from other beings to survive. Without that energy, they shatter back into powder, causing the skeletons they animate to become lifeless again.


Core Concept:

Skeletons in the Dark Sea are no longer truly dead.
Life Remnants reanimate them, creating hostile undead enemies that grow more dangerous the deeper the player ventures into the Dark Sea.

These enemies:

  • Spawn based on insanity range
  • Spawn out in the open or in ruined structures
  • Attack in groups
  • Revolve around a unique mechanic: Life Drain

Their spawn rate will be relatively rare.


Status Effect: Life Drain

Similarly to an oracle’s Life Steal, Life Drain is a temporary debuff applied by Life Remnant Skeleton attacks.
[Life Drain’s Icon]:

Effect Details:

  • When a target has Life Drain applied:
    • Any enemy that hits the target recovers a small portion of health
  • The effect is visually represented with a purple hue
  • Life Drain stacks up to 15 times
  • Each stack lasts 10 seconds

Overstack Penalty:

This creates sustained combat pressure instead of burst damage.


Enemy Types:

Straggler

Common undead encountered in lower Dark Sea ranges.

  • HP: 700
  • Damage: 80 to 120 per hit
  • Abilities:
    • Crash
    • Smash
    • Rushdown
  • Applies Life Steal on every hit
  • Spawns in groups of 3 to 8
  • Often appears by digging out of the ground or emerging from ruins

Arripitor

A corrupted, multi-limbed skeleton found in harsher zones.

  • Spawn Range: Insanity 1 and beyond
  • HP: 1600
  • Movement: Extremely slow
  • Combat Style:
    • Long-range corrupted life energy blasts
    • Fighting style projectiles
    • Powerful grab using its long tail
  • Damage: Around 300 per hit
  • Applies Life Steal on every hit

Trades mobility for heavy pressure and control.


Revenant

An apex undead entity infused with extreme amounts of corrupted life energy.

  • Spawn Range: Insanity 3 and beyond
  • HP: 5000
  • Behavior: Highly agile and aggressive
  • Moveset:
    • Shot
    • Uppercut
    • Blitz
    • Crash
    • Smash
    • Rushdown
  • All attacks are supercharged
  • Damage: Over 1000 per hit
  • Applies Life Steal on every hit

Designed as a high-threat encounter that punishes prolonged fights.


Boss: Commandant

A disciplined undead warrior that supports other skeletons and is always surrounded by them.

  • Spawn Range: Insanity 2 and beyond
  • HP: 7000
  • Weapon: Single sword
  • Defense: Cannot block, can only parry
  • Damage: Around 350 per hit
  • Applies Life Steal and Bleed on every hit

Support Ability:

(It is based on what you think).

A link to Stevenar’s Commandant animation


Drops:

All skeletons have a 10% of dropping a life remnant.

  • Arripitor: drops a mace weapon made out of his arm.
  • Revenant: drops a powerful helmet.
    • image19 Power
    • image 203 Defense
  • Commandant: Drops a bone chestplate with the shield-arm attached.
    • image 287 Defense
    • image 39 Range
    • image 32 Resistance

Keep in mind this could all be subject to change, depending on you :heart:

4 Likes

What is this shit

1 Like

Idk you tell me..

beats on shield “RAAAAAAAH!”

5 Likes

This would be hell to fight

1 Like

All complaints to @Stevenar please

When we get the warrior 2nd awakening in 30 years, it would tuff if they could drop their bones.

While well-crafted, this is… a completely worthless addition.

There’d be zero incentive to ever engage with these enemies. You already sneak around Atlanteans and DS animals (unless you want to fight them for drops), everyone would just do the same for LR skeletons. If you CAN’T avoid them spawning and aggroing, they’d become an annoyance that you just run from (that would garner large amounts of hatred for being enemies that just spawn atop you, which nobody would like in practice).

The drops also aren’t worth the effort. The revenant helmet is just a sidegrade to the kraken band/rear admiral cloak (probably a downgrade actually), maces aren’t commonly used weapons (I doubt many players would use it, even with Life Drain), and the Commandant’s chestplate is just the Dark Bronze of range. Not to mention Life Remannt not having a good use as a reagent.

I respect the effort that went into this, however it really wouldn’t fit into the game in its current state.

1 Like

this should be a Roar of Glory anim as an easter egg

Thanks for the feedback.
We’d changed some stuff :heart:

omg, its the dude, who makes the cool arcane odyssey animations

dude i thought this was yakuza dead shouls and kiryu was fighting the giant zombie