Just gonna leave this here for later so I can make ideas for this
This is just gonna be a topic I edit to add ideas for stats I think up. I’m going to explain how I’ll refer to stats in this so it makes more sense what I mean by “Tertiary” for Insanity, Warding and Drawback.
Most people refer to Power and Defense as Main stats or Primary stats because they usually end up having more of an Impact on armor builds, since they affect much more important aspects like the user’s HP and the user’s damage output. No matter the build, there is ALWAYS these two stats in some form. This one will not really have any ideas like it, since there’s probably nothing you can adjust to affect the player in a similar way.
This is where most other stats end up, mainly being:
- Attack Speed
- Attack Size
These ones Don’t affect parts necessarily as much as Power and Defense do, but they can still become focuses of a build when used in large quantities. They can be useful when used, but they will usually not be needed to make a build (Example: you can live without intensity on anything). This one I might add Ideas to if I can think of something that can affect builds in a similar way, but I hard doubt it.
This one is the stat type I’m mainly going to focus on. When I refer to tertiary, I mean Insanity, Warding and Drawback. These are stats that are more used to either add a negative to something that gives a lot of another stat (Insanity and drawback) or a way to nullify the negatives (warding), though it’s possible a lot of other stuff could fit here.
These stats usually don’t stack past single digits (Unless you are a psychopath running full painite and drawback armor, then its not able to reach TRIPLE digits or higher). They are not required in builds that much, and don’t usually affect the user in small amounts (sometimes completely unneeded in cases without another being run, like warding).
THESE are the types of new stats I want to make, since I feel like a lot of creative stats could be made in this category, and there could definitely be way more than three currently.
This stat would be more like an inverse drawback. Rather than dealing damage to you when you attack, any damage dealt to you will have a small percentage returned to the person who hit you (either 2-3% I can’t decide).
Stuff it could be on:
- Viney Armor Set - Some sort of armor set covered in thorny vines that gives defense alongside it.
- Thorned Enchant - Taken from the old enchantment ideas category, this could instead be an enchantment like Virtuous which gives 1.5 Attack size (using the way the gear builder is described) every 10 levels rounded down and 1 thing of spiked/thorned.
Will add other stuff later, thank you for reading my incoherent rambling about stats