He was not kidding thats a huge ass island
It also gives off the bronze grass lands / that one first sea island with the bandits vibe
lots of juicy treasure areas i hope
âAll of my treasure can be found a few paces buried in the groundâ
Return to frequently could probably mean we work in collusion with the kingdom or have to unravel a conspiracy, or have connections with the nobles
the official Arcane Odyssey liked my tweet!
(and tech ily tech)
This is also making me realize massive city areas in AO (the ones with residential buildings) tend to be all on a flat plane, with no change in elevation
Iâd argue that with some buildings on different elevations, ramped roads/walkways, and/or bridges + waterways could contribute to making the cities feel more natural and potentially bigger than they actually are, but the towns also look plenty nice
âAt Sameria, I buried a large portion of my treasure about halfway northeast at the sea levelâ
Aint no amount of Treasure chart website gonna help you out
Also chances of chart leading to a certain island are based on amount of terrain parts of the island itself. Considering the size of Sameria, every chart will be leading to it
imagine a city built on a cliffside like Shellâs Village thatâd be crazy
since youâre supposed to return to sameria frequently in the story, I think that weâll be doing quests for the ruler which involves going to other islands and resolving issues there or something
See this temple? Why it looks japanese or chinese? Is there some kind of fighting style mentor residing here?
I love the middle eastern inspired architecture and geography
yeah, I just wanted to ask the same question
maybe itâs like an old temple with a bunch of lore similar to some buildings on ravenna
YOO LET"S FORKING GOOOOOOO!!!
WIth these map leaks, I think we can expect this update soon within this next month maybe!
Yes.
Town alignments shouldnât be too hard
How are you planning to easily build up good reputation with an island whose ruler you have murdered?